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Version rollout (#10519)
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* Bump version and create initial changelog entry

* Update Dutch.properties (#10513)

* Update French.properties (#10506)

* Update Italian.properties (#10504)

* Update Polish.properties (#10502)

* Update Polish.properties

* Update Polish.properties

* Update Polish.properties

* Update Brazilian_Portuguese.properties (#10495)

* Update Catalan.properties (#10479)

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Co-authored-by: yairm210 <[email protected]>
Co-authored-by: Lena Bullens <[email protected]>
Co-authored-by: Ouaz <[email protected]>
Co-authored-by: Giuseppe D'Addio <[email protected]>
Co-authored-by: Lesiakower <[email protected]>
Co-authored-by: Vitor Gabriel <[email protected]>
Co-authored-by: Joan Josep <[email protected]>
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8 people authored Nov 18, 2023
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21 changes: 7 additions & 14 deletions android/assets/jsons/translations/Brazilian_Portuguese.properties
Original file line number Diff line number Diff line change
Expand Up @@ -4564,8 +4564,7 @@ Tundra = Tundra
Desert = Deserto
Lakes = Lagos
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Os lagos fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e oásis).
Oasis = Oásis
Farm = Fazenda
Expand All @@ -4585,25 +4584,19 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui
Fallout = Abrigo
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Os oásis fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e lagos).
Flood plains = Planícies alagadas
Ice = Gelo
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Os rios existem nas bordas dos painéis, não como uma característica do terreno em si.
Tiles on both sides gain its benefits. These benefits do not stack. = Os painéis de ambos os lados ganham seus benefícios. Esses benefícios não se acumulam.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = O painel tem acesso a água doce, permitindo a agricultura onde de outra forma não seria possível (semelhante a Oásis e Lagos).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = O movimento através dos rios usa todos os pontos de movimento restantes de uma unidade, a menos que haja uma ponte.
When attacking across a river, the attacker gets a -20% strength malus. = Ao atacar através de um rio, o atacante recebe uma penalidade de força de -20%.
Road = Estrada
Amphibious = Anfíbio
Expand Down
40 changes: 14 additions & 26 deletions android/assets/jsons/translations/Catalan.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1794,8 +1794,8 @@ Next page = Pàgina següent
Open Github page = Obre la pàgina GitHub
Permanent audiovisual mod = Mod audiovisual permanent
Installed = Instal·lats
Downloaded! = s’ha descarregat correctament.
[modName] Downloaded! = s’ha descarregat el mod [modName].
Downloaded! = S’ha descarregat correctament.
[modName] Downloaded! = S’ha descarregat el mod [modName].
Could not download [modName] = El mod [modName] no s’ha pogut descarregar.
Online query result is incomplete = El resultat de la consulta en línia és incomplet.
Sorting and filtering needs to wait until the online query finishes = Per a ordenar i filtrar, cal esperar que la consulta en línia acabi.
Expand Down Expand Up @@ -1951,8 +1951,7 @@ Roads connect tiles across rivers = Les carreteres també connecten caselles a t
No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost d’or per adquirir caselles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
Expand Down Expand Up @@ -2211,8 +2210,7 @@ if starting in the [era] = si es comença a l’[era]
if no other Civilization has researched this = si cap altra civilització l’ha recercat
after discovering [tech] = després de descobrir «[tech]»
before discovering [tech] = abans de descobrir «[tech]»
# Requires translation!
if no other Civilization has adopted this =
if no other Civilization has adopted this = si cap altra civilització l’ha adoptat
after adopting [policy/belief] = després d’adoptar «[policy/belief]»
before adopting [policy/belief] = abans d’adoptar «[policy/belief]»
before founding a Pantheon = abans de fundar un panteó
Expand All @@ -2226,10 +2224,8 @@ with [resource] = amb [resource]
without [resource] = sense [resource]
when above [amount] [stat/resource] = quan s’estigui per damunt de [amount] [stat/resource]
when below [amount] [stat/resource] = quan s’estigui per sota de [amount] [stat/resource]
# Requires translation!
when above [amount] [stat] (modified by game speed) =
# Requires translation!
when below [amount] [stat] (modified by game speed) =
when above [amount] [stat] (modified by game speed) = quan s’estigui per damunt de [amount] [stat] (modificat per la velocitat de la partida)
when below [amount] [stat] (modified by game speed) = quan s’estigui per sota de [amount] [stat] (modificat per la velocitat de la partida)
in this city = en aquesta ciutat
in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
Expand Down Expand Up @@ -2317,8 +2313,7 @@ upon being promoted = quan la unitat rep un ascens
upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
# Requires translation!
hidden from users =
hidden from users = amagat als usuaris
Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]
Should only be used as permanent audiovisual mod = Només es pot fer servir com a mod audiovisual permanent
Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisual permanent
Expand Down Expand Up @@ -4569,8 +4564,7 @@ Tundra = Tundra
Desert = Desert
Lakes = Llacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Els llacs proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els oasis.
Oasis = Oasi
Farm = Granja
Expand All @@ -4590,25 +4584,19 @@ Only Polders can be built here = Aquí només es poden construir pòlders.
Fallout = Terreny radioactiu
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Els oasis proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els llacs.
Flood plains = Plana inundada
Ice = Gel
Atoll = Atol·ló
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Els rius existeixen a les vores de les caselles. No són una característica del terreny per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Les caselles d’ambdues vores n’obtenen els beneficis, que no són acumulables.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella té accés a aigua dolça i permet cultivar en llocs on habitualment no es pot.
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Moure’s a través de rius on no hi ha ponts fa que una unitat gasti tots els punts de moviment.
When attacking across a river, the attacker gets a -20% strength malus. = Quan s’ataca a una unitat per sobre d’un riu, l’atacant rep una penalització del -20 % a la força.
Road = Carretera
Amphibious = Amfibi
Expand Down
24 changes: 8 additions & 16 deletions android/assets/jsons/translations/Dutch.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2313,8 +2313,7 @@ upon being promoted = na gepromoveerd te worden
upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
# Requires translation!
hidden from users =
hidden from users = Verborgen voor gebruikers
Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]
Should only be used as permanent audiovisual mod = Wordt best enkel gebruikt als een permanente audiovisuele mod
Can be used as permanent audiovisual mod = Kan gebruikt worden als een permanente audiovisuele mod
Expand Down Expand Up @@ -4565,8 +4564,7 @@ Tundra = Toendra
Desert = Woestijn
Lakes = Meren
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Meren voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Oases).
Oasis = Oase
Farm = Boerderij
Expand All @@ -4586,25 +4584,19 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd
Fallout = Fall-out
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oases voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Meren).
Flood plains = Riviervlakte
Ice = IJs
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Rivieren bestaan op tegelranden, niet per se als terreinkenmerk op zichzelf.
Tiles on both sides gain its benefits. These benefits do not stack. = Tegels aan beide zijden profiteren van haar voordelen. Deze voordelen zijn niet cumulatief.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = De tegel heeft toegang tot zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Oases en Meren).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Voor verplaatsingen over rivieren worden alle resterende verplaatsingspunten van een eenheid gebruikt, tenzij er een brug is.
When attacking across a river, the attacker gets a -20% strength malus. = Bij een aanval over een rivier wordt de kracht van de aanvaller met 20% verminderd.
Road = Weg
Amphibious = Amfibisch
Expand Down
18 changes: 9 additions & 9 deletions android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1410,11 +1410,11 @@ Show global politics = Afficher Politique Mondiale
Show diagram = Afficher Diagramme
At war with [enemy] = En guerre avec [enemy]
Defensive pact with [civName] = Pacte de défense avec [civName]
Friends with [civName] = Ami avec [civName]
Friends with [civName] = Amitié avec [civName]
an unknown civilization = une civilisation inconnue
[numberOfTurns] Turns Left = [numberOfTurns] tours restants
Denounced [otherCiv] = A dénoncé [otherCiv]
Allied with [civName] = Allié avec [civName]
Allied with [civName] = Alliance avec [civName]
Civilization Info = Info Civilisation
Relations = Relations
Trade request = Échanges proposés
Expand Down Expand Up @@ -4565,7 +4565,7 @@ Desert = Désert
Lakes = Lacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Les lacs fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Oasis).
Oasis = Oasis
Farm = Ferme
Expand All @@ -4586,7 +4586,7 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici
Fallout = Retombées radioactives
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Les oasis fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Lacs).
Flood plains = Plaines inondables
Expand All @@ -4595,15 +4595,15 @@ Ice = Glace
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
Rivers exist on tile edges, not as terrain feature per se. = Les rivières se trouvent sur les bords des cases, et ne constituent pas un type de terrain en tant que tel.
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
Tiles on both sides gain its benefits. These benefits do not stack. = Les cases situées de part et d'autre d'une rivière reçoivent ses bénéfices. Ces derniers ne s'additionnent pas.
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Les cases ont accès à de l'eau douce, permettant ainsi d'aménager des fermes où cela est impossible par défaut (effet semblable aux Oasis et Lacs).
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Un déplacement par-delà une rivière consomme tous les points de mouvement restants d'une unité, à moins de passer par un pont.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
When attacking across a river, the attacker gets a -20% strength malus. = En attaquant par-delà une rivière, l'unité offensive subit une pénalité de puissance de -20%.
Road = Route
Amphibious = Amphibie

Expand Down
21 changes: 7 additions & 14 deletions android/assets/jsons/translations/Italian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -4565,8 +4565,7 @@ Tundra = Tundra
Desert = Deserto

Lakes = Laghi
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = I Laghi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e le Oasi).
Oasis = Oasi
Farm = Fattoria

Expand All @@ -4586,25 +4585,19 @@ Only Polders can be built here = Può ospitare solo Polder

Fallout = Scorie Radioattive

# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Le Oasi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e i Laghi).

Flood plains = Pianure allagate

Ice = Ghiaccio

Atoll = Atollo

# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = I fiumi esistono sui confini delle caselle, non come caratteristica del terreno di per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Le caselle su entrambi i lati ne ottengono i benefici, che però non sono accumulabili.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella ha accesso all'acqua fresca, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per le Oasi e i Laghi).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Attraversare un fiume consuma tutti i punti movimento rimanenti di un'unità, a meno che non ci sia un ponte.
When attacking across a river, the attacker gets a -20% strength malus. = Le unità che attaccano attraversando un fiume ottengono un malus del 20% alla forza.
Road = Strada
Amphibious = Attacco anfibio

Expand Down
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