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Custom template name profiles for uasset/umap publish in Unreal #859

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@moonyuet moonyuet commented Aug 29, 2024

Changelog Description

Add supports for custom template name profiles for uasset/umap publish in Unreal. This would keep original filename and resolve the issue of corrupting the uasset file by changing name during publishing.
The related template name ticket in ayon_backend: ynput/ayon-backend#328
Resolve ynput/ayon-unreal#65
Resolve ynput/ayon-unreal#64

Additional info

n/a

Testing notes:

  1. Build and install this addon along with the update from the backend ticket
  2. Publish uasset/umap in unreal.

@LiborBatek
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I got some errors during publishing of uemap due to missing DefaultMovieRenderQueueConfig file. Is it ok to fail when publishing assets from UE?

Just curious if mandatory for such publish or not.

image

@moonyuet
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I got some errors during publishing of uemap due to missing DefaultMovieRenderQueueConfig file. Is it ok to fail when publishing assets from UE?

Just curious if mandatory for such publish or not.

image

This issue should be fixed within the Unreal host.

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@LiborBatek LiborBatek left a comment

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I was able to publish ue level and keeping the original filename intact.

LGTM

Screenshot 2025-01-15 154720

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Publish Uasset Product type without published uasset Publish Level Product Type without published map
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