Releases: yuzawa-san/PolyhedraSaver
Releases · yuzawa-san/PolyhedraSaver
v2.1.10
v2.1.9
Full Changelog: v2.1.8...v2.1.9
v2.1.8
v2.1.7
What's Changed
- Adjust FPS on power source + make dims dynamic by @yuzawa-san in #14
Full Changelog: v2.1.6...v2.1.7
v2.1.6
v2.1.5
v2.1.4
What's Changed
- Bump actions/checkout from 2.4.0 to 3 by @dependabot in #9
- Bump actions/upload-artifact from 2 to 3 by @dependabot in #10
- Bounding box ricochets by @yuzawa-san in #11
Full Changelog: v2.1.3...v2.1.4
v2.1.3
What's Changed
- Bump actions/checkout from 2 to 2.3.4 by @dependabot in #2
- Bump actions/checkout from 2.3.4 to 2.4.0 by @dependabot in #4
- Xcode maintenance by @yuzawa-san in #5
- Make more CPU efficient by @yuzawa-san in #6
- Prevent collisions from happening off screen by @yuzawa-san in #7
- Release/2.1.3 by @yuzawa-san in #8
New Contributors
- @dependabot made their first contribution in #2
Full Changelog: v2.1.2...v2.1.3
v2.1.2
- Set minimum OS version to Catalina (10.15) because swift screensaver support is dodgy in prior versions.
- Draw obscured edges lightly. This makes the objects look more 3-dimensional. The back edges were present in v1.0. Then hidden fully in v2.0.0. I've decided to bring them partially back.
- Use hsluv color space to generate perceptually luminous colors. The prior versions used an HSV spline to generate the colors. However, changing the hue degrees generates colors with differing luminosities. i.e. blue was "dark" and yellow/green was "light". This improvement makes them similar in subjective "lightness" to avoid the blues from making the object disappearing.
- Don't forget to star this project so this can get on homebrew's main cask distribution.
v2.1.1
- Add more concrete polyhedra source attribution.
- Make the polyhedra selector visible in system's dark mode.
- Make the rotation transformation more visually appealing (matches original
ico
implementation visually). - Don't forget to star this project so this can get on homebrew's main cask distribution.