Zeus Enhanced 1.7.0
Requires CBA Version 3.14.0 or later and Arma 3 Version 1.96 or later.
This release brings a completely overhauled attributes system to Zeus. While visually similar to what existed previously, it is meant to be more dynamic in terms of the attributes that are available for different objects. In addition, all object types have an attributes dialog now.
The ability to create custom compositions through Zeus was added. This will allow users to create groups and compositions apart from the pre-defined ones. Custom compositions exist under a special category in the empty compositions tree and are managed using the buttons in the panel below the tree, similarly to 3DEN.
Another highlight is the addition of an object placement preview. When enabled through settings, placing objects locally shows an in-world preview of exactly where the object will be placed. Also, this allows objects to be placed directly on surfaces other than the terrain, for example, rooftops.
The context menu received several improvements this update. Actions to fire artillery and set the ACE captives state of units were added. The context menu was also cleaned up in terms of the ordering of actions and adding icons to actions that did not previously have them.
Additions to the editor include: a camera flashlight, similar to the one in 3DEN, for easier editing at night; a keybind to set focus to the search bar; and a setting to add group icons to the create groups trees.
Several public event names were changed in this update and, as a result, the old event names have been deprecated and will not be supported in the future. The full list of currently available public events are detailed in the documentation.
Lastly, an optional ACE3 compatibility PBO was added. This is meant to provide extended compatibility with ACE3 in ways that are not possible without an explicit dependency. Currently, it includes a setting to hide duplicate Zeus modules added by ACE3. This is available on the Steam Workshop as a separate mod to make it easier for communities that use it for mod management.
Change Log Summary
ADDED:
- VLS support for Artillery Fire Mission module (#40)
- Object placement preview (#47)
- Custom Compositions (#144)
- Attributes Rewrite (#154)
- Optional ACE compatibility PBO (#245)
- Custom Fire module (#254)
- Export Mission SQF module (#275)
- ACE Captives context menu actions (#278)
- Fire Artillery context menu action (#279)
- Global AI Skill module (#280)
- Focus Search Bar keybind (#287)
- Ability to teleport vehicles using Create Teleporter module (#290)
- Group icons to create group trees (#292)
- Russian translations (#296)
- German translations (#298)
- Camera Flashlight (#306)
- Selected unit option to Group Side module (#312)
IMPROVED:
- Add Objects to Curators setting (#264)
- Tree initialization compatibility with ZGM missions (#274)
- Fastrope waypoint fly height adjustment (#285)
- Context menu action configs and UX (#286)
- Ambient Flyby module spawn offset (#288)
- Markers tree selected picture color (#291)
- Fastrope waypoint height handling (#307)
CHANGED:
- Various components to use common display events (#251)
- Decreased minimum values for camera speed settings (#294)
- Moved editor settings under their own subcategory (#308)
- Context menu cannot be opened while position selection is active (#314)
FIXED:
- Reinforcement group count when deleting by double clicking (#282)
- Fastrope waypoint removing reinforcement RP waypoint (#284)
- Displaying Execute Code module's JIP ID (#289)
- Reinforcement insertion method combo selection (#293)
- Intel action not adding an intel entry (#299)
- Decimal input for Change Height module (#304)