Skip to content

Zeus Enhanced 1.8.0

Compare
Choose a tag to compare
@mharis001 mharis001 released this 08 Jun 15:25
· 204 commits to release since this release

Requires CBA Version 3.14.0 or later and Arma 3 Version 1.96 or later.

This release adds a display to configure vehicle magazine loadouts. More specifically, it allows curators to edit the types (and counts) of magazines available for use by the turret weapons of a vehicle.

The vanilla Game Master module was overhauled to fix several long-standing issues. These include the attributes dialog opening twice when the module was created after mission start, the inability to respawn on start when the interface is forced, and the loss of curator assignment when the module's locality is transferred (which required players to respawn in order to access Zeus).

Furthermore, an attributes display to control specific AI abilities was added. The Execute attribute was improved with a button to select the execution mode. This works similarly to the debug console in that the code can be executed on the local machine, on the machine where the object is local, or on all machines.

Modules to detonate an atomic bomb, make a group search a building, and rotate objects around different axes independently were added. An action sound option was added to the Create/Edit Intel module. The Ambient Animation and Sit On Chair modules received more animation and chair options, respectively.

Lastly, a keybind to orient all selected objects to match the terrain slope at their position was added. This is complementary to the base game one to orient objects to the sea normal.

Change Log Summary

ADDED:

  • Display to configure vehicle magazine loadouts (#161)
  • Atomic Bomb module (#328)
  • More animation options to Ambient Animation module (#341)
  • Careless behaviour option to Patrol Area module (#343)
  • Icon for Light Source module (#352)
  • More chair options to Sit On Chair module (#356)
  • Search Building module (#361)
  • Common sides control and function (#362)
  • Execution mode button to Execute attributes (#363)
  • Rotate Object module (#364)
  • Attributes display to change AI abilities (#368)
  • Orient to Terrain Normal keybind (#379)
  • Support for unit insignias in serializing functions (#380)
  • Old Man music support for Zeus (#385)
  • Action sound option and more object types to Create/Edit Intel module (#395)
  • Reset button to inventory display (#397)

IMPROVED:

  • Editor trees scroll bar visuals (#348)
  • OWNERS control to sort players alphabetically (#351)
  • ACE interaction menu to use ZEN remote control (#355)
  • Editable Objects module type filter (#359)
  • Chatter module to show unit name in dialog title (#366)
  • Rework and improve dialog component (#374)
  • Game Master module initialization (#376)

CHANGED:

  • Icon order of Engine and Lights attributes (#383)

FIXED:

  • Incorrect upper limit in addGroupIcons loops (#369)
  • Preserving unit sides in deserialize objects function (#375)
  • Serializing functions not preserving magazine cargo ammo counts (#388)

TRANSLATIONS: