Releases: zsrtp/tpgz
Releases · zsrtp/tpgz
Version 1.1.0
Version 1.0.0
1.0.0
Note: TPGZ saved settings from previous versions are incompatible. You will need to remake your settings.
Added
- Actor Viewer Menu
- View, move, rotate, freeze, and delete actors
- Button Mash Checker Tool
- Collision Viewer Menu
- Attack Colliders
- Target (Defense) Colliders
- Push Colliders
- Roof Polygons
- Wall Polygons
- Floor Polygons
- Opacity Setting
- Credits Page <3
- Disable Item Timer Cheat
- Projection Viewer Menu
- LJA Projection Line
- Midna Charge Projection Line (Experimental, may cause issues)
- Trigger Viewer Menu
- Attention Distances
- Event Areas
- Loading Zones
- Midna Stops
- Paths
- Purple Mist Avoid
- Restart Changes
- Switch Areas
- Transform Distances
- Twilight Gates
- Ability to set custom button combos for commands
- 16-column / Text view mode for Memory Editor
- Memfile existance indicator
Changed
- Move link tool updates
- Base speed has been increased
- Camera rotates with link unless you lock it with L
- C-up/C-down now rotates link along the y-axis when holding L
- There is now a very fast movement mode, active using Z+R
- The warping menu "type" and "rooms" are now sorted alphabetically
- The item wheel items are now sorted alphabetically
- Tunic color is now changed with X/Y to allow for fast scroll on the tools menu
- (Wii) Gorge Void tool now looks more accurate to a real run setting
- Watches max count increased
Fixed
- Save File Fixes
- Any% Stallord 2 will now always load the second phase of the fight
- Any% BiT save spawn position is fixed (Spawn at bridge)
- Any% saves have EBF where needed
- 100% Aeralfos save doesn't have broken Clawshot
- 100% Goats 2 save doesn't break when finishing Goats
- All Dungeons Horseback Ganon save doesn't crash
- No Save+Quit Rupee Roll save spawn position is more accurate
- Gorge void tool timing has been fixed
- Timer tools fixed to be more accurate to real time
- Rupee cutscene flag toggle is now fixed
- Move link tool now correctly locks link into the standing position when moving Link around
- The rollchecker has been rewritten and will now function correctly even if the roll is interrupted by pause menu, item wheel or a shortened auto roll
- You can fast scroll on the tools menu now
- The actor list in the new actor manager menu wraps around now when you reach the end of the actor queue
- No Sand Sink tool works again
- "Invincible" cheat doesn't cause issues with enemy logic anymore
- Fast Bonk tool correctly activates/deactivates
- Area Reload (area and file) both fixed
Version 0.6.1
0.6.1
Changed
- Change save locations for 100% King Bulblin 1 and City 1 saves
Fixed
- Temporarily remove some No Save+Quit saves to fix filesystem corruption
- Fix saves that rely on "after load" callbacks
0.6.0
Added
- Practice saves for Glitchless
- Practice saves for No Save + Quit
- Practice saves for Any% BiTE (GC)
- Link's health can now be edited in the menu via inventory > amounts
Changed
- The practice save loader now hooks onto the game's scene loading process to load data which should make it much safer
- Updated the any% saves for the new route that utilizes empty Lake Hylia glitch
- Updated the 100% saves for the new route that moves King Bulblin 1 after MDH
- The stage names in the warp menu are now sorted alphabetically
Fixed
- Enemy invincibility now works on staltroops and shadow beasts
- Typos in warp menu have been corrected
Version 0.5.0
Added
- Frame Advance tool
- All Dungeons / Any% saves updated
- Link vertical aim angle added to link debug info
- Time of day added to link debug info
- Added heap debug viewer
- Actor list menu (displays info from the actor queue)
- Region flags added to portal flags menu
- Added Any% saves for Wii versions
- Added Wii 1.2 and Wii JPN support
- Lowered memory overhead by converting menus and some tools into REL modules
Changed
- Pointer watches don't crash when pointer is null now
- Timers work correctly now
- Norgor save now has lent bomb bag
- Coro TD checker works correctly now
- Jumping to memory editory from a pointer watch will now jump to the offset address
- Beast Ganon save now loads faster
- Gate clip save starts in front of the gate
- Wii SPR Bomb Boost save now starts at the door
Version 0.4.1
Fixed:
- Actor Spawn menu
- Tunic color changer
Version 0.4.0
Added:
- Initial Actor Spawner implementation, located within Scene menu. Supports spawning actor by Proc Name, with custom parameters and subtype.
- Experimental Stallord Phase 2 any% practice save
- Snowpeak Mountain Universal Map Displacement practice tool / All Dungeons practice save. (Note: Full All Dungeons UMD route saves not currently implemented)
- Coro Text Displacement practice tool
- Option to delete TPGZ settings
- Option to delete a selected Memfile
Changed:
- Sword & Shield Skip practice save loads next to Midna trigger along with hugo
- 100% practice saves updated to Grove 2 Skip route
- Increased max Memfile slots from 9 to 20
Fixed:
- Practice Save / Memfile loading stability fixes
- Memfiles saving wrong roomNo
- Link position updating when loading an empty memfile
- Some 100% save specials loading at incorrect time
- Clear dungeon flags button
Version 0.3.0
Added
- All Dungeons practice saves
- Set savefile spawn location tool (need to be in pause menu)
- Flag change logger (wip)
- Memory File saving / loading
- Setting to swap X/Y button equips when loading practice saves
Version 0.2.0
Added
- Waterfall Sidehop savefile
- Quick scroll on some menus (DPAD-Right/Left)
- Saved events / minigame / dungeon bit flag records added
- Initial Wii support
Changed
- Reworked temp flags menu into flag records menu
- Flag records / Memory editor menu cursor not line locked
- Tunic changer colors are less vibrant
Fixed
- Temp flags now properly reset on Fan Tower and Palace 1 saves
- Practice save stability improvements
- Fifo queue works properly with warping menu
Version 0.1.0
- Initial re-release.