Releases: BredaUniversityGames/Y2024-25-PR-BB
Releases · BredaUniversityGames/Y2024-25-PR-BB
Version 0.1.0
What's Changed
- Editor update by @LeoHellmig in #133
- [UPDATE] Added an extra reviewer by @MuskettaMan in #134
- Update pr template by @LeoHellmig in #135
- Feature/UI controller support by @luuk234 in #132
- Shooting by @LeoHellmig in #136
- Feature/two pass hzb culling by @MuskettaMan in #137
- Feature/automatic steam build upload by @mmzala in #131
- Feature/keyboard analog input by @mmzala in #142
- Feature/input action states by @mmzala in #143
- Feature/profiling simplify by @MuskettaMan in #140
- Optimizations and Settings by @MuskettaMan in #145
- Feature/hud mockup implementation by @luuk234 in #146
- Path visualization and proper mesh scaling by @LarsJanssen21 in #139
- Separate debug controls+ Level navmesh by @LarsJanssen21 in #148
- Updates SDL to release version by @MuskettaMan in #149
- Added back santiago to reviewers by @MuskettaMan in #150
- Fix workflow deprecated action by @santiberna in #153
- Fixed deprecated linter version by @LarsJanssen21 in #156
- Feature/particle emitter editor by @lyvanettinger in #141
- Disable precomp by @LeoHellmig in #155
- Pathfinding Wren bindings and optimized path by @LarsJanssen21 in #151
- Feature/loading profiling by @santiberna in #154
- Feature/player movement by @dumitrurares14 in #147
- Feature/simple threadpool by @santiberna in #157
- Pathfinding debug lines are back + debug drawing optimizations by @LarsJanssen21 in #159
- Feature/particle improved behavior by @lyvanettinger in #161
- [ADDED] UI Action set by @mmzala in #144
- Feature/model loading improvements by @mmzala in #160
- Feature/WrenAPIimprovements by @santiberna in #162
- Feature/clustered rendering by @VengarvdWal in #138
- Weapon base by @LeoHellmig in #163
- Feature/static shadows by @dumitrurares14 in #164
- Feature/gpu resources tracking by @mmzala in #165
- fix/WrenMemoryTrackingBug by @santiberna in #167
- Loading model from scripts by @LarsJanssen21 in #171
- Feature/model loading optimization by @santiberna in #169
- Emitter position offset + continuous emission and bursts by @lyvanettinger in #170
- Basic random engine for scripting by @LarsJanssen21 in #173
- Feature/package config by @mmzala in #166
- Feature/animation hierarchy optimization by @MuskettaMan in #172
- Feature/fixed colors by @dumitrurares14 in #174
- [FIX] Remove component after emitting once and list iteration by @lyvanettinger in #175
- Feature/PhysicsRefactors by @santiberna in #176
- Entity delete by @VengarvdWal in #177
Full Changelog: v0.0.2...v0.0.3
Version 0.0.2
Second release! Part of the end of sprint 7
What's Changed
- Particles frustum culling + small bugfix by @lyvanettinger in #122
- Fix/audio blast by @santiberna in #125
- Fix/perforce assets by @santiberna in #121
- Frame graph sorting fix by @mmzala in #129
- Features/mesh shapes by @dumitrurares14 in #117
- Fix/ssao improvements by @dumitrurares14 in #124
- [UPDATE] Rename pipelines to passes by @MuskettaMan in #130
- Pathfinding module by @LarsJanssen21 in #126
- Feature/steam public build by @mmzala in #116
- Feature/CMakeAndMathFix by @santiberna in #128
- Feature/particle wren bindings by @lyvanettinger in #127
Bugs
Previous bugs
- Tracy has an instrumentation failure during launch
- SSAO takes too long to render
- Negative scaling not supported
- Clamping camera doesn't work
New/existing bugs
- Tracy has an instrumentation failure during launch
- Negative scaling not supported
- Clamping camera doesn't work
- Missing file not found crashes / improve error handling for missing files.
- Disable debug lines by default
- Navmesh model causes loading error
- Input on SteamDeck not working
- ImGui input is propagated into game
Version 0.0.1
Version 0.0.1
First release! Contains all features we created up until this point.
Release notes
N/A