What's Changed
- Editor update by @LeoHellmig in #133
- [UPDATE] Added an extra reviewer by @MuskettaMan in #134
- Update pr template by @LeoHellmig in #135
- Feature/UI controller support by @luuk234 in #132
- Shooting by @LeoHellmig in #136
- Feature/two pass hzb culling by @MuskettaMan in #137
- Feature/automatic steam build upload by @mmzala in #131
- Feature/keyboard analog input by @mmzala in #142
- Feature/input action states by @mmzala in #143
- Feature/profiling simplify by @MuskettaMan in #140
- Optimizations and Settings by @MuskettaMan in #145
- Feature/hud mockup implementation by @luuk234 in #146
- Path visualization and proper mesh scaling by @LarsJanssen21 in #139
- Separate debug controls+ Level navmesh by @LarsJanssen21 in #148
- Updates SDL to release version by @MuskettaMan in #149
- Added back santiago to reviewers by @MuskettaMan in #150
- Fix workflow deprecated action by @santiberna in #153
- Fixed deprecated linter version by @LarsJanssen21 in #156
- Feature/particle emitter editor by @lyvanettinger in #141
- Disable precomp by @LeoHellmig in #155
- Pathfinding Wren bindings and optimized path by @LarsJanssen21 in #151
- Feature/loading profiling by @santiberna in #154
- Feature/player movement by @dumitrurares14 in #147
- Feature/simple threadpool by @santiberna in #157
- Pathfinding debug lines are back + debug drawing optimizations by @LarsJanssen21 in #159
- Feature/particle improved behavior by @lyvanettinger in #161
- [ADDED] UI Action set by @mmzala in #144
- Feature/model loading improvements by @mmzala in #160
- Feature/WrenAPIimprovements by @santiberna in #162
- Feature/clustered rendering by @VengarvdWal in #138
- Weapon base by @LeoHellmig in #163
- Feature/static shadows by @dumitrurares14 in #164
- Feature/gpu resources tracking by @mmzala in #165
- fix/WrenMemoryTrackingBug by @santiberna in #167
- Loading model from scripts by @LarsJanssen21 in #171
- Feature/model loading optimization by @santiberna in #169
- Emitter position offset + continuous emission and bursts by @lyvanettinger in #170
- Basic random engine for scripting by @LarsJanssen21 in #173
- Feature/package config by @mmzala in #166
- Feature/animation hierarchy optimization by @MuskettaMan in #172
- Feature/fixed colors by @dumitrurares14 in #174
- [FIX] Remove component after emitting once and list iteration by @lyvanettinger in #175
- Feature/PhysicsRefactors by @santiberna in #176
- Entity delete by @VengarvdWal in #177
Full Changelog: v0.0.2...v0.0.3