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3 karlov manor cards #4583
3 karlov manor cards #4583
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Red Herring had issues showing up in Forge when I included the script. Even after I added it to Murders at Karlov Manor.txt, it wouldn't show up. Changing the name of the card in Mystery Booster Playtest Cards.txt fixed it. I don't know why it would matter, as none of those cards are even in Forge as far as I can tell.
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Because that set is marked as "funny" which are excluded in certain areas of Forge, I think
Types:Creature Human Detective | ||
PT:2/2 | ||
K:Vigilance | ||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+powerGTX,Creature.YouCtrl+powerGTY | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature enters the battlefield under your control, if its power is greater than CARDNAME's power or its toughness, put a +1/+1 counter on CARDNAME and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
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I'm going to need more detail on what's wrong with the Valid. (Important note: Sharp-Eyed Rookie only cares about the power of the creature entering, which is a major thing separating it from Evolve.)
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hmn right, I misread it to compare both toughness together too
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actually it turns out your Oracle is incomplete
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@tool4ever What a careless mistake! I must have somehow glanced over a whole line of text.
K:Flying | ||
K:Trample | ||
T: Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDestroy | TriggerDescription$ When CARDNAME enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | ||
SVar:DBDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select up to one nonbasic land each player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | RememberLKI$ True | SubAbility$ DBSearch |
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How do I make it not target? Would it require radical modifications (like a Repeat combined with a ChooseCard) or is it very simple?
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yea, pretty much like you described, no faster way
PT:2/2 | ||
K:Haste | ||
S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able. | ||
A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card. |
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DeckHas:Ability$Sacrifice
SVar:X:Count$CardPower | ||
SVar:Y:Count$CardToughness | ||
DeckHints:Ability$Investigate | ||
DeckHas:Ability$Investigate|Token|Counters |
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add Sacrifice
@@ -68,7 +68,7 @@ ScryfallCode=CMB1 | |||
59 R Planequake @Chris Kiritz | |||
60 R Problematic Volcano @Gavin Verhey | |||
61 R Queue of Beetles @Brendan Sell | |||
62 R Red Herring @Chris Mooney | |||
62 R Red Herring (Playtest) @Chris Mooney |
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@paulsnoops is this right?
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No, (Playtest) shouldn't be there as it's not actually part of the name. Although I see why you've added it as there are now two different cards with this name, gg Wizards. Maybe we just comment it out for now as this card isn't in Forge at the moment.
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@tehdiplomat had a good suggestion that this card should be listed instead as P-Red Herring
@@ -101,6 +101,7 @@ ScryfallCode=MKM | |||
133 C Innocent Bystander @Warren Mahy | |||
134 U Knife @Tony Foti | |||
135 R Krenko, Baron of Tin Street @Brian Valeza | |||
136 R Krenko's Buzzcrusher @Joshua Raphael |
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I'd say normally, don't worry about adding to the editions when scripting a card because it will be automatically added to the latest set if it's not in the edition and they get updated daily anyway, but may as well leave this in
This has gone stale. Closing because cards are now in #4746 |
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