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[phaser] Display number of skeletons in batching test
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script> | ||
<link rel="stylesheet" href="../../index.css" /> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body class="p-4 flex flex-col items-center"> | ||
<h1>Batching test</h1> | ||
</body> | ||
<script> | ||
const config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
update: update, | ||
pack: { | ||
files: [ | ||
{ | ||
type: "scenePlugin", | ||
key: "spine.SpinePlugin", | ||
url: "../dist/iife/spine-phaser.js", | ||
sceneKey: "spine", | ||
}, | ||
], | ||
}, | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script> | ||
<link rel="stylesheet" href="../../index.css" /> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
|
||
<body class="p-4 flex flex-col items-center"> | ||
<h1>Batching test</h1> | ||
</body> | ||
<script> | ||
const config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
update: update, | ||
pack: { | ||
files: [ | ||
{ | ||
type: "scenePlugin", | ||
key: "spine.SpinePlugin", | ||
url: "../dist/iife/spine-phaser.js", | ||
sceneKey: "spine", | ||
}, | ||
], | ||
}, | ||
}; | ||
}, | ||
}; | ||
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const game = new Phaser.Game(config); | ||
let debug; | ||
const game = new Phaser.Game(config); | ||
let debug; | ||
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function preload() { | ||
this.load.spineJson("raptor-data", "assets/raptor-pro.json"); | ||
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas"); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
function preload() { | ||
this.load.spineJson("raptor-data", "assets/raptor-pro.json"); | ||
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas"); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create() { | ||
const plugin = this.spine; | ||
let x = 25; | ||
let y = 60; | ||
for (let j = 0; j < 10; j++, y += 600 / 10) { | ||
for (let i = 0; i < 20; i++, x += 800 / 20) { | ||
const obj = | ||
Math.random() > 0.5 | ||
? this.add.spine(x, y, "spineboy-data", "spineboy-atlas") | ||
: this.add.spine(x, y, "raptor-data", "raptor-atlas"); | ||
obj.animationState.setAnimation(0, "walk", true); | ||
obj.scale = 0.1; | ||
} | ||
x = 25; | ||
function create() { | ||
const plugin = this.spine; | ||
let x = 25; | ||
let y = 60; | ||
let n = 0; | ||
for (let j = 0; j < 10; j++, y += 600 / 10) { | ||
for (let i = 0; i < 20; i++, x += 800 / 20) { | ||
const obj = | ||
Math.random() > 0.5 | ||
? this.add.spine(x, y, "spineboy-data", "spineboy-atlas") | ||
: this.add.spine(x, y, "raptor-data", "raptor-atlas"); | ||
obj.animationState.setAnimation(0, "walk", true); | ||
obj.scale = 0.1; | ||
n++; | ||
} | ||
debug = this.add.text(0, 600 - 40, "FPS: "); | ||
x = 25; | ||
} | ||
debug = this.add.text(0, 600 - 40, "FPS: "); | ||
this.add.text(0, 600 - 60, "Skeletons: " + n); | ||
} | ||
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function update() { | ||
debug.setText( | ||
"draw calls: " + | ||
spine.PolygonBatcher.getAndResetGlobalDrawCalls() + | ||
"\ndelta: " + | ||
game.loop.delta | ||
); | ||
} | ||
</script> | ||
</html> | ||
function update() { | ||
debug.setText( | ||
"draw calls: " + | ||
spine.PolygonBatcher.getAndResetGlobalDrawCalls() + | ||
"\ndelta: " + | ||
game.loop.delta | ||
); | ||
} | ||
</script> | ||
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</html> |