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2-1 jobs skill rebalance (2018 patch/Renewal) #3223
2-1 jobs skill rebalance (2018 patch/Renewal) #3223
Commits on Apr 7, 2024
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Rebalance of KN_BOWLINGBASH (Bowling Bash)
- Area of effect: 3x3 -> 5x5 centered on target - Number of hits changed - 2-handed weapons: number of hits depend on number of targets - 1 target: 2 hits - 2 / 3 targets: 3 hits - 4 or more targets: 4 hits - other weapons: 2 hits - Variable cast time removed - Knockback increased: 1 cell -> 5 cells - 1 second cooldown added - After using the skill, caster can't switch weapons for 1 second - Gutterline feature removed From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of KN_BRANDISHSPEAR (Brandish Spear)
- Change damage type: Short range physical -> Long range physical - Damage formula changed - Remove variable cast time - Add 0.5s delay after skill - Adds 1 second cooldown. - SP consumption increased: 12 -> 24. - After using the skill, caster can't switch weapons for 1 second From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of KN_TWOHANDQUICKEN (Two-Hand Quicken)
- Gives additional 10% of ASPD (as equipment ASPD) - Now gives HIT +(2 * SkillLevel) - Now gives CRIT +(2 + SkillLevel) From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of KN_CHARGEATK (Charge Attack)
- Fixed and variable casttime removed - Added Cooldown of 0.5s From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of BS_ADRENALINE (Adrenaline Rush)
- Gives additional ASPD +10% to caster and party members (as Equip ASPD) - Added HIT +(5 + 3 * SkillLevel) effect to caster and party members From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of BS_OVERTHRUST (Over Thrust)
- Weapon destruction chance removed - Party members bonus changed based on skill level: 5% / 5% / 10% / 10% / 15% From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of AS_SONICBLOW (Sonic Blow)
- Attack motion removed - Damage formula changed - Skill now does 50% more damage if target has less than 50% HP - Skill modifier is no longer halved when Enchant Deadly Poison is active - Global delay reduced: 2s -> 0.5s - 1s cooldown added From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of AS_SPLASHER (Venom Splasher)
- Damage formula changed - Explosion delay changed - Cooldown changed - Red Gemstone requirement removed - Explosion damage no longer splits between targets From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_VERMILION (Lord of Vermilion)
- Damage formula changed - Old: (100 ~ 330)% x 4 waves (10 hits each) - New: [400 + (Skill Level x 100)]% x 1 wave (20 hits) - Fixed casting time changed - Old: [2.48 - (Skill Level × 0.08)] seconds - New: 1.5 seconds at all skill levels - Variable casting time changed - Old: [9.92 - (Skill Level × 0.32)] seconds - New: [6.5 - (Skill Level × 0.2)] seconds - Global delay of skills reduced - Old: 5 seconds at all skill levels - New: 1 second at all skill levels - 5 seconds cooldown added - Chance of causing blind effect increased From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_METEOR (Meteor Storm)
- Fixed casting time reduced - Old: 2.4 seconds at all skill levels - New: 1.5 seconds at all skill levels - Variable casting time reduced - Old: 9.6 seconds at all skill levels - New: 6.3 seconds at all skill levels - Global delay of skills reduced - Old: 2 ~ 7 seconds - New: 1 second at all skill levels - Cooldown added: [2 + (Skill Level x 0.5)] seconds From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_STORMGUST (Storm Gust)
- Fixed casting time changed - Old: [0.8 + (Skill Level * 0.16)] seconds - New: 1.5 seconds at all skill levels - Variable casting time changed - Old: [3.2 + (Skill Level * 0.64)] seconds - New: [4.3 + (Skill Level * 0.2)] seconds - Global delay of skills reduced - Old: 5 seconds at all skill levels - New: 1 second at all skill levels - 6 seconds cooldown added - Damage formula changed - Old: (100 + 40 * Skill Level)% MATK - New: (70 + 50 * Skill Level)% MATK From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_JUPITEL (Jupitel Thunder)
- Fixed casting time changed - Old: [0.32 + (Skill Level × 0.08)] seconds - New: 0.5 seconds at all skill levels - Variable casting time changed - Old: [1.28 + (Skill Level × 0.32)] seconds - New: [1.8 + (Skill Level × 0.2)] seconds From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_EARTHSPIKE (Earth Spike)
- Damage formula changed - Old: 100% per hit - New: 200% per hit - Fixed casting time changed - Old: (Skill Level x 0.112) seconds - New: 0.2 + (Skill Level x 0.2) seconds - Variable casting time changed - Old: (Skill Level x 0.448) seconds - New: 0.7 + (Skill Level x 0.5) seconds - Global delay of skills reduced - Old: 0.8 + (Skill Level x 0.2) seconds - New: 0.9 + (Skill Level x 0.1) seconds From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of WZ_HEAVENDRIVE (Heaven's Drive)
- Fixed casting time changed - Old: (Skill Level x 0.16) seconds - New: 0.8 seconds at all skill levels - Variable casting time changed - Old: (Skill Level x 0.64) seconds - New: 0.9 + (Skill Level x 0.2) seconds - Global delay of skills reduced - Old: 1 second at all skill levels - New: 0.5 seconds at all skill levels From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of PR_MAGNUS (Magnus Exorcismus)
- Fixed casting time reduced: 3s -> 1s - Variable casting time reduced: 12s -> 4s - Global delay of skills reduced: 4s -> 1s - Cooldown added: 6s - Skill now deals damage to monsters of all race monsters (instead of only Undead property and Demon race monsters) - Skill now deals additional 30% damage per hits to monsters with: - Demon race - Shadow property - Undead race or property From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of PR_MACEMASTERY (Mace Mastery)
- Also gives CRI +(SkillLevel) when equipped with Maces From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of PR_SUFFRAGIUM (Suffragium)
- Now affects all nearby party members (Range: 18 cells) - Now casts on Self instead of Target - Effect reduced: 15%/30%/45% -> 10%/15%/20% cast time reduction - Duration changed: - Old: 30s/20s/10s or when you cast a skill - New: 60s (no longer ends when you cast a skill) - SP cost increased: 8 SP -> 45/57/69 - 0.5s fixed casting time added - 1s variable casting time added - Global delay of skills reduced: 2s -> 1s - 30s cooldown added From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of PR_IMPOSITIO (Impositio Manus)
- Now affects all nearby party members (Rangee: 18 cells) - Now casts on Self instead of Target - Effect changed: - Old: ATK +(5 x SkillLevel) - New: ATK/MATK +(5 x SkillLevel) - Lower level buffs does not replace an active, higher level, one - SP cost increased: - Old: 10 + (Skill Level x 3) - New: 56 + (Skill Level x 3) - Duration increased: 60s -> 120s - Fixed casting time added: 0.5s - Variable casting time added: 1s - Global delay reduced: 3s -> 1s - Cooldown added: 30s From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of HT_LANDMINE, HT_CLAYMORE and HT_BLASTMINE
- Fixed casting time reduced: 1s -> 0.3s - Variable casting time added: 0.5s From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Rebalance of HT_BLITZBEAT (Blitz Beat)
- Damage formula changed - Auto Blitz Beat no longer splits the damage among multiple targets From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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