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docs(readme): fix build tag color
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HoloTheDrunk authored Jan 15, 2024
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[![GitHub](https://img.shields.io/badge/github-holothedrunk/glrs-8da0cb?style=for-the-badge&labelColor=555555&logo=github)](https://github.com/HoloTheDrunk/glrs)
[![Crates.io](https://img.shields.io/crates/v/glrs?style=for-the-badge&color=fc8d62&logo=rust)](https://crates.io/crates/glrs)
[![Docs.rs](https://img.shields.io/badge/docs.rs-glrs-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs)](https://docs.rs/glrs)
![Continuous Integration](https://img.shields.io/github/actions/workflow/status/HoloTheDrunk/glrs/rust.yml?style=for-the-badge&color=fc8d62&logo=rust)
![Continuous Integration](https://img.shields.io/github/actions/workflow/status/HoloTheDrunk/glrs/rust.yml?style=for-the-badge&logo=rust)

Passing data between Rust and OpenGL is error-prone and mistakes can be hard to debug.

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