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Engine modules now support THRUST_TRANSFORM nodes to allow thrust transforms with multiple names
If present, these will overwrite any other thrust transform setup
Any number of these nodes can exist on the engine module
They have the following fields
name: name of the transforms(s) to be used (required)
overallMultiplier: thrust multiplier applied to all transforms with this name (optional)
multiplier: multiplier applied to individual transforms, there can be either 0, 1, or n multipliers, where n is the number of thrust transforms with this name
If there is 1 multiplier then it will be multiplied into overallMultiplier