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SolverEngines v3.5 for KSP 1.3.1

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@blowfishpro blowfishpro released this 02 Mar 06:16
· 54 commits to master since this release
  • Engine modules now support THRUST_TRANSFORM nodes to allow thrust transforms with multiple names
    • If present, these will overwrite any other thrust transform setup
    • Any number of these nodes can exist on the engine module
    • They have the following fields
      • name: name of the transforms(s) to be used (required)
      • overallMultiplier: thrust multiplier applied to all transforms with this name (optional)
      • multiplier: multiplier applied to individual transforms, there can be either 0, 1, or n multipliers, where n is the number of thrust transforms with this name
        • If there is 1 multiplier then it will be multiplied into overallMultiplier