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add GameControllerDB mappings before initializing the SDL gamecontr… #2791

add GameControllerDB mappings before initializing the SDL gamecontr…

add GameControllerDB mappings before initializing the SDL gamecontr… #2791

Triggered via push January 26, 2025 00:37
Status Success
Total duration 2m 32s
Artifacts 4
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6 warnings
build-macos
libpng 1.6.45 is already installed and up-to-date. To reinstall 1.6.45, run: brew reinstall libpng
build-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.

Artifacts

Produced during runtime
Name Size
soh-ios
1.15 MB
soh-linux
2.09 MB
soh-mac
1.13 MB
soh-windows
5.88 MB