add GameControllerDB
mappings before initializing the SDL gamecontr…
#2791
build-validation.yml
on: push
build-macos
1m 45s
build-ios
2m 22s
build-linux
1m 50s
build-windows
1m 58s
Annotations
6 warnings
build-macos
libpng 1.6.45 is already installed and up-to-date.
To reinstall 1.6.45, run:
brew reinstall libpng
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build-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
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build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
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build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
|
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
soh-ios
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1.15 MB |
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soh-linux
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2.09 MB |
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soh-mac
|
1.13 MB |
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soh-windows
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5.88 MB |
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