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SDL_HINT_JOYSTICK_THREAD
to address dropped input issues (#796)
i was testing the "z-target dropping" issue in soh and added some logging to `SDLAxisDirectionToButtonMapping` where we call `SDL_GameControllerGetAxis` i found that when reproducing the z-target drop error the value we got from there would occasionally drop from the max (trigger held down) to `0` for a single frame i searched for issues on the SDL repo related to `SDL_GameControllerGetAxis` and found libsdl-org/SDL#9270 this hint was recommended and the original reporter of that issue said it fixed it for them i was not able to reproduce the dropped z-target issue after applying this hint Co-authored-by: briaguya <briaguya@shipdev>
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