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* init * fix spelling * mose key to button mapping * more button mouse mapping * separate file for mouse things cause Ive got recursive include problem * some fixes * updating dxgi mouse capture now compatible with sdl one * fix * fix mouse capture clip missing after alt+tab * mouse binding & gui conflict check * new mouse input block * Mouse mapping menu update * fix ImGui `WantCaptureKeyboard` locks when holding mouse button * reading mouse from config casually forgotten * fixed strange buffered mapping bug * mouse buttons callbacks * mouse button to axis mapping * fix * mark * use propper cursor hide method * merge-fixes * clang-format * store main game window ID to reduce load * update on_mouse_up/down in dxgi * MouseMeta migration * MouseKey -> MouseButton * fix name collision * another name collision fix * remove imgui direct calls * clang-format * MouseCapture keybind * replace cursor visibility with mouse capture * clang-format * mUseKeydownEventToCreateNewMapping -> mUseInputToCreateNewMapping * change MAPPING_TYPE_UNKNOWN to -1 * dxgi/sdl GetMouseDelta parity * set x/y to zero when no capture * mapping type uint -> int for MAPPING_TYPE_UNKNOWN = -1 * offset mapping popup * simple popup check completely dropped complexity * clang format * simplify mouse capture toggle * boundaries check for mouse buttons * remove duplicate cursor visibility change in fullscreen * Windows ignore mouse input while mouse is captured * simplify * make separate method for handling capture * fix cast * clang-format * ProcessMouseEvent -> ProcessMouseButtonEvent * wheel mapping support WIP * fix for axis * wheel logging * macos fix? * clang format * fix wheel axis on dx backend * Revert "wheel logging" This reverts commit 43082d8. * buffered wheel axis mapping (test) * clang format * fix * extend buffer * dxgi horizontal scrolling support * clang format --------- Co-authored-by: lilacLunatic <[email protected]>
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