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* start moving towards just using `ShipDeviceIndex::SDLGamepad` * rename `ShipDeviceIndex` to `ShipDeviceType` * all sdl mappings are always `ShipDeviceType::SDLGamepad` * clang format * create new `physicaldevice` directory where the new stuff can live * `ConnectedPhysicalDeviceManager` * start to not need index mapping manager * fix mapping axis from input * fix mapping buttons from input * fix default axis direction mappings * remove more shipdeviceindex stuff * remove index from mapping ids * clang format * found a spot for axis thresholds * connected device name list * bring over editor window changes from soh * finally remove the device index dir * led * clang format * rumble * clang format * gyro * clang format * tiny cleanup * super tiny cleanup * some naming and cleanup * clang format * remove single player mapping mode references * basic filtering * bring over stuff from soh input editor
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