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Releases: Meorawr/LibFrameFade

v14

07 Sep 23:57
0108904
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LibFrameFade

v14

  • Disabled functionality in all clients. UIFrameFade is now securely implemented across Classic and Mainline and is no longer required.

v13

  • TOC bump.

v12

  • TOC bump.

v11

  • TOC bump.

v10

  • TOC bump.

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v13

07 May 14:26
cf7f3ce
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v13

LibFrameFade

v12

  • TOC bump.

v11

  • TOC bump.

v10

  • TOC bump.

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v12

16 Jan 19:06
ae51216
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v12

LibFrameFade

v12

  • TOC bump.

v11

  • TOC bump.

v10

  • TOC bump.

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v11

07 Nov 15:43
69900db
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v11

LibFrameFade

v11

  • TOC bump.

v10

  • TOC bump.

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v10

05 Sep 20:33
c244468
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v10

LibFrameFade

v10

  • TOC bump.

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v9

11 Jul 15:36
834a005
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v9

LibFrameFade

v9

  • TOC bump.

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v8

30 Apr 16:35
4bf4144
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v8

LibFrameFade

v8

  • TOC bump for patch 10.1.0.

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v7

21 Feb 17:24
259b1c7
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v7

LibFrameFade

v7

  • Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v6

21 Feb 17:15
42b3998
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v6

LibFrameFade

v6

  • Repackage for proper Classic interface version support.

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.

v5

21 Feb 17:07
953850d
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v5

LibFrameFade

v5

  • Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.

v4

  • Reimplement UIFrameIsFading to return correct results for addons that need it.
    • This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
  • Minor performance optimizations with regards to closure generation for script handlers.

v3

  • Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.

v2

  • Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
  • Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
  • Minor performance tweaks to reduce memory churn when processing frames.

v1

  • Initial release.