Releases: Meorawr/LibFrameFade
Releases · Meorawr/LibFrameFade
v14
LibFrameFade
v14
- Disabled functionality in all clients. UIFrameFade is now securely implemented across Classic and Mainline and is no longer required.
v13
- TOC bump.
v12
- TOC bump.
v11
- TOC bump.
v10
- TOC bump.
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v13
LibFrameFade
v12
- TOC bump.
v11
- TOC bump.
v10
- TOC bump.
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v12
LibFrameFade
v12
- TOC bump.
v11
- TOC bump.
v10
- TOC bump.
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v11
LibFrameFade
v11
- TOC bump.
v10
- TOC bump.
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v10
LibFrameFade
v10
- TOC bump.
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v9
LibFrameFade
v9
- TOC bump.
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v8
LibFrameFade
v8
- TOC bump for patch 10.1.0.
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v7
LibFrameFade
v7
- Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v6
LibFrameFade
v6
- Repackage for proper Classic interface version support.
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.
v5
LibFrameFade
v5
- Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
- Reimplement UIFrameIsFading to return correct results for addons that need it.
- This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
- Minor performance optimizations with regards to closure generation for script handlers.
v3
- Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
- Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
- Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
- Minor performance tweaks to reduce memory churn when processing frames.
v1
- Initial release.