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Disabled functionality in all clients. UIFrameFade is now securely implemented across Classic and Mainline and is no longer required.
v13
TOC bump.
v12
TOC bump.
v11
TOC bump.
v10
TOC bump.
v9
TOC bump.
v8
TOC bump for patch 10.1.0.
v7
Add proper upgrade logic for disabling the library in Classic clients if migrating from v4- to v7+ at runtime.
v6
Repackage for proper Classic interface version support.
v5
Disabled functionality in Classic clients as UIFrameFade has been patched there for a long time now.
v4
Reimplement UIFrameIsFading to return correct results for addons that need it.
This causes the UIFrameIsFading to always taint if called, however the function is unused by Blizzard in all current versions of the game.
Minor performance optimizations with regards to closure generation for script handlers.
v3
Fixed an issue where ElvUI's chat frame tabs would incorrectly fade out when not actively hovered over.
v2
Fixed an issue where animations could have incorrect durations in edge cases where the frames had already been partially animated by the default UIFrameFade manager.
Fixed an issue where user code that modifies the on-finish callback or its arguments in the fadeInfo table directly would not result in the correct function or arguments being used when the animation finishes.
Minor performance tweaks to reduce memory churn when processing frames.