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[Engine] * Microsoft compiler warning and error fixes. * Prevent warning about interlacing with png codec. * Don't try to apply use of internal built-in post-processing image filters when the actual external image codec filters already converted them internally and log properly when they do. * Alter compression parameters on archive building with PMU build program. [Diggers] * Add mouseover tips for the HUD in-game. * Optimise handling and drawing of object context menus in-game. * Add indicator for currently selected level in zone map like in race select screen. [Assets] * Optimise file textures since almost all of them can be saved as 8-bit palletted with alpha channel. This does not affect how the game looks in any way what so ever.
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