Enjoy your coal
What's Changed
- Fixes exception caused by shaders being loaded twice. by @Isbjorn52 in #52
- Change default thickness of CGCosmeticLeaves by @henpemaz in #54
- Misc Fixes by @Bro748 in #55
- Add MossWaterRGB by @ASlightlyOvergrownCactus in #58
- Fixed issue where not all gate graphics were positioned correctly by @Isbjorn52 in #56
- CustomProjections, GuardProtectNode, & MiscObjects category population by @Bro748 in #59
- Add devtools iggy by @thalber in #60
- Unfuck machinery by @thalber
This poorly-holiday-timed update contains exactly one unnecessary, unrequested and annoying Clippy clone with animation loop by MerFaruk. The two people out there using RegionKit.Machinery can now benefit from V2 which has the exact same feature set, no documentation (yet) and the benefit of not being completely unmaintainable on the inside this time (V1 doesn't work at all anymore, have fun redevtooling).
New Contributors
Full Changelog: 3.12...3.13