Releases: Raytwo/Cobalt
Version v0.34.1
Bugfix(es)
- Restore "Point" filtering on the item and skill icons to prevent white borders.
Version v0.34.0
Bugfix(es)
- Skill icons added through Cobalt are now properly sized. Please be aware that your sprite files now have to be 56x56 pixels, so add more padding around them. This bug was due to AssetStudio cropping the sprites and misleading us on the size.
New Feature(s)
- Added Job icons will now try to load a NoWeapon sprite if present.
Both brought to you by @Tildehat
Version v0.33.2
Bugfix(es)
- Fix crashes when Céline tries to speak with Céline but Céline does not have an existing MSBT file to talk with Céline.
- For mortals, this means no more crashes if the game tries to read a MSBT that does not originally exist.
Version v0.33.1
Bugfix(es)
- Fix crashes with sprites when the game is unhappy that you duplicate Céline 37 times.
Version v0.33.0
Bugfix(es)
- Ignore
.lua
files that are outside of a mod's root directory.
New feature(s)
Added support for new Lua commands:
ItemGift
Opens a window listing all the items received as part of a reward
Argument(s):
- reward_id (
string
): ID of the reward group to gift the player with. - message_id (
string
): MSBT label of the message to display in the window
Example:
-- Gift the rewards for wave 3 of the Season Pass.
ItemGift("Patch3特典", "")
MenuItemShopShow / MenuWeaponShopShow / MenuRefineShopShow
Opens the respective shop menu
Example:
-- Open the item shop menu
MenuItemShopShow()
Version v0.32.0
Changelog
Bugfix(es)
- Unbreak and speed up XML merging (by @chrom-sevy)
New feature(s)
- MSBT patches as
.txt
files are now supported and use the output from astra-msbt. Please check the wiki for more information.
Announcement(s)
Opening the Discussions page!
The Discussions page is now open. Important Cobalt announcement for mod makers will be posted there from now on. There is also a category to offer suggestions for future changes or improvements when desirable, so consider giving it a look!
I invite you to read the opening post to find out how we'll use it in the future.
Deprecating the binary MSBT patch format
Our first big announcement is that the old MSBT patching format will be deprecated in approximately 2 weeks starting from today.
Now, before you start groaning about having to update your mods, please hear us out on the reasons for this and what can be done about it, as well as what happens if you don't go through it.
This is the first large-scale feature deprecation for Cobalt and probably not the last one, but we usually won't ask this of you unless this is to make things simpler and more approachable down the line.
We'll also try to give a larger deadline for future deprecations, but this specific case has a large influence on the speed of the game when it comes to the speed to load files and removing it as early as possible is preferable.
As a reminder, future announcements such as this one will now be made in the Discussions page so you do not need to join a server to keep up with the news.
Version v0.31.1
Bugfix(es)
- Bright back job icon replacement feature, with speed improvements and hopefully less graphics corruption.
Version v0.31.0
Reversion(s)
- XML merging will not merge by fields anymore until issues are addressed. Merging will replace the full entry, similar to Cobalt v0.29.3.
- Character sprites won't be loaded from the SD anymore until issues are addressed. Item and skill sprites are still supported.
Bugfix(es)
- Properly ignore ZIP mods if the name starts with a period.
Improvement(s)
- Cobalt settings are now in their own sub-menu which can be accessed from the regular settings.
Version v0.30.2
Bugfix(es)
- Increase stability when merging XML files (brought to you by @chrom-sevy)
Version v0.30.1
Bugfix(es)
- The unit icon should not disappear anymore when engaging or using the time crystal