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Emulator Hotkeys for Developers
Jamiras edited this page Jan 14, 2024
·
1 revision
May be configured via the Config > Hotkeys dialog
- Save State:
Shift+F1
-Shift+F10
- Load State:
F1
-F10
- Show Overlay:
ESC
(Backspace
to close overlay) - Pause:
Pause
- Frame Advance:
F
- Fast Forward (hold):
Tab
May be configured via the Settings > Hotkeys dialog
- Save State:
F1
(individual slots can be assigned viaHotkeys
>Save State to Slot X
) - Load State:
F3
(individual slots can be assigned viaHotkeys
>Save State to Slot X
) - Change State Index:
Shift+F2
(prev) /F2
(next) - Show Overlay:
ESC
- Pause:
Space
- Frame Advance: Can be assigned via
Hotkeys
>Frame Advance
- Fast Forward (hold):
.
- Fast Forward (toggle):
Tab
May be configured via the Settings > Input > Hotkeys dialog
- Save State:
Shift+F1
-Shift+F10
- Load State:
F1
-F10
- Show Overlay:
ESC
- Pause:
P
- Frame Advance:
;
- Fast Forward (hold):
=
- Fast Forward (toggle):
-
- Save State:
F5
- Load State:
F7
- Change State Index:
F6
(prev) /F8
(next) - Show Overlay:
F12
- Frame Advance:
Ctrl+F12
- Fast Forward (toggle):
F2
May be configured via the Config > Map Hotkeys dialog
- Save State:
Shift+F1
-Shift+F10
- Load State:
F1
-F10
- Show Overlay:
Pause
- Frame Advance:
\
- Fast Forward (hold):
Tab
May be configured via the Options > Configuration dialog (Select Hotkeys > Game playing (windowed))
- Save State:
F5
- Load State:
F7
- Change State Index:
1
-0
- Show Overlay:
Pause
- Fast Forward (toggle):
F4
(Must enable advanced settings:Options
>Configuration
>General Settings
> uncheckHide advanced settings
)
- Save State:
F11
- Load State:
F12
- Show Overlay:
Pause
- Frame Advance:
Shift+Pause
- Fast Forward (hold):
ScrollLock
- Save State:
F12
> Misc > Save - Load State:
F12
> Misc > Load - Show Overlay: Can be assigned via
F12
> Key > AssignPAUSE
to a function key - Fast Forward (hold): Can be assigned via
F12
> Key > AssignNOWAIT
to a function key
- Save State:
Shift+F1
-Shift+F10
- Load State:
F1
-F10
- Show Overlay:
Pause
- Frame Advance:
\
- Fast Forward (hold):
Tab
- Save State:
Shift+F1
-Shift+F10
- Load State:
F1
-F10
- Show Overlay:
Pause
- Frame Advance:
Ctrl+N
- Fast Forward (toggle): Can be assigned via
Options
>Key Shortcuts
>Emulation
>Turbo Mode
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
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- About Us
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- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
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- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola