Releases: ValveSoftware/steamvr_unreal_plugin
Releases · ValveSoftware/steamvr_unreal_plugin
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.23)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.22)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.21)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.20)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.19)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.18)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.17)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.16)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.15)
Version/s Affected |
Change/Fix description |
All |
Upgrade OpenVR to v1.8.19 |
All |
Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call |
4.16+ |
Use World ToMeters from HMD Module instead of getting from current settings for safety |
All |
Generate Temporary Keys on the fly |
All |
Remove Special Grab Modes for Cosmos |
All |
Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings. |
4.23+ |
Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine |
All |
Hide Temporary Keys from Blueprint and Action Bindings |
4.18+ |
Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds |
All |
Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles. |
All |
Add auto-regeneration of controller bindings |
All |
Fix issue with overwriting controller binding files |
All |
Fix issue with doubled binding entries |
SteamVR Input Unreal Plugin v1.51-sdk1.5.17 (Unreal Engine 4.23)
Version/s Affected |
Change/Fix description |
All |
Enable Cosmos controller bindings generation |
All |
Generate Grip - Pulls for controllers without force sensor support |