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Bugfix: prevent Loki from crashing when inventory contains items not (yet) supported #35

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2 changes: 1 addition & 1 deletion Loki/Item.cs
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ public string CrafterName {

public bool HasCrafterTag => CrafterId != 0;

public double MaxDurability => SharedData.MaxDurability + Math.Max(0, Quality - 1) * SharedData.DurabilityPerLevel;
public double MaxDurability => SharedData == null ? 0d : SharedData.MaxDurability + Math.Max(0, Quality - 1) * SharedData.DurabilityPerLevel;


public Item(string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterId, string crafterName, List<(string, string)> itemData)
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