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Each block can have different lane width/num (rather than a map-level specification)
The zombie vehicle should behave correctly (since at the intersection part where the lane width/num change suddenly, we have no idea what would happen for the zombies at that time.)
The road should switch smoothly in observation space (in old state observation, we have many dimensions describing "the distance to left edge of the road" and so on, we should make them transit smoothly)
Does this feature is allowed now? This might be useful in MARL unprotected intersection!
@lqy0057 @Edwardhk
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