Releases: getnamo/GlobalEventSystem-Unreal
Releases · getnamo/GlobalEventSystem-Unreal
v0.14.0 for UE5.5
Changes
- Update to Unreal 5.5
v0.13.0 for UE5.4
Changes
- Update to Unreal 5.4
v0.12.0 for UE5.3
Changes
- Update to Unreal 5.3
v0.11.0 for UE5.2
Changes
- Update to Unreal 5.2
v0.10.0 for UE5.1
Changes
- Update to Unreal 5.1
v0.9.0 for UE 5.0
Changes
- Update to Unreal 5.0
- Plugin renamed from ue4 to support future unreal versions
Early v0.7.0 for UE 4.26
Changes
- Big refactor to add proper c++ support: emitting structs, re-arranging api, and re-organization.
- Added unbind for context #18 feature
- Added emit and receive via GameplayTag system #19 and #8
- Added support for emitting and receiving from c++ via default handler #14. NB: #15 persists in early release. See https://github.com/getnamo/global-event-system-ue4#c for API
- Added wildcard support with documentation #10
See main readme for documentation https://github.com/getnamo/global-event-system-ue4#how-to-use---basics-and-api
v0.6.0 for UE 4.26
Changes
- Update to Unreal 4.26
v0.5.0 for UE 4.25
Changes
- Update to UE4.25
v0.4.0 for UE 4.24
Changes
- Update to UE4.24
- Add support for #9