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Releases: getnamo/GlobalEventSystem-Unreal

v0.14.0 for UE5.5

10 Dec 09:44
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v0.13.0 for UE5.4

06 Jun 00:15
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v0.12.0 for UE5.3

26 Sep 22:06
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v0.11.0 for UE5.2

26 Sep 21:56
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v0.10.0 for UE5.1

17 Nov 08:37
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v0.9.0 for UE 5.0

07 Apr 18:02
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  • Update to Unreal 5.0
  • Plugin renamed from ue4 to support future unreal versions

Early v0.7.0 for UE 4.26

05 Apr 06:26
7cb75d1
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Pre-release

Changes

  • Big refactor to add proper c++ support: emitting structs, re-arranging api, and re-organization.
  • Added unbind for context #18 feature
  • Added emit and receive via GameplayTag system #19 and #8
  • Added support for emitting and receiving from c++ via default handler #14. NB: #15 persists in early release. See https://github.com/getnamo/global-event-system-ue4#c for API
  • Added wildcard support with documentation #10

See main readme for documentation https://github.com/getnamo/global-event-system-ue4#how-to-use---basics-and-api

v0.6.0 for UE 4.26

14 Dec 08:40
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v0.5.0 for UE 4.25

20 May 04:06
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  • Update to UE4.25

v0.4.0 for UE 4.24

14 Mar 21:28
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  • Update to UE4.24
  • Add support for #9