Early v0.7.0 for UE 4.26
Pre-release
Pre-release
Changes
- Big refactor to add proper c++ support: emitting structs, re-arranging api, and re-organization.
- Added unbind for context #18 feature
- Added emit and receive via GameplayTag system #19 and #8
- Added support for emitting and receiving from c++ via default handler #14. NB: #15 persists in early release. See https://github.com/getnamo/global-event-system-ue4#c for API
- Added wildcard support with documentation #10
See main readme for documentation https://github.com/getnamo/global-event-system-ue4#how-to-use---basics-and-api