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Change all usages of "run-time" to "runtime" #10222

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merged 1 commit into from
Nov 7, 2024

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tetrapod00
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Addresses #10218.

Changes all instances (in the manual) of "run-time" to "runtime". Prior to this change, "run-time" had ~50 usages in the manual, and "runtime" had ~250. The class ref has a similar preference for "runtime".

One exception: a link to the demo project Run-time File Saving and Loading stays as it is, because it's the name of a project and should be searchable in the asset library.

Not sure if changing all instances at once is the right way to go about this. There is definitely precedent for it.

@mhilbrunner mhilbrunner added enhancement content:proofreading Issues and PRs related to proofreading the documentation labels Nov 7, 2024
@mhilbrunner mhilbrunner merged commit 47455be into godotengine:master Nov 7, 2024
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@mhilbrunner
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Yup, and makes sense. Thank you!

@tetrapod00 tetrapod00 deleted the run-time-runtime branch November 7, 2024 23:15
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