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created: 20210515151334926 | ||
list: Witch [[Paradoxical Mystery]] [[Oracular Providence]] [[Mystery Conduit]] [[Divine Effusion]] [[Blaze of Revelation]] [[Mysterious Repertoire]] [[Forestall Curse]] [[Domain Fluency]] [[Greater Revelation]] [[Advanced Revelation]] Oracle [[Surging Might]] [[Bespell Weapon]] [[Divine Access]] [[Cantrip Expansion]] [[Glean Lore]] | ||
modified: 20210515180254442 | ||
title: $:/StoryList | ||
type: text/vnd.tiddlywiki | ||
list: [[Start Page]] | ||
title: $:/StoryList |
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created: 20210606142640226 | ||
feat-class: Witch | ||
feat-level: 2 | ||
modified: 20210606142746856 | ||
tags: Feat Class Witch | ||
title: Basic Lesson | ||
type: text/vnd.tiddlywiki | ||
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Your patron grants you a special lesson, revealing a hidden facet of its nature. | ||
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Choose a basic lesson from the list. You gain its associated hex, and your familiar learns the associated spell. | ||
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Increase the number of Focus Points in your focus pool by 1. |
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created: 20210606153632019 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 1 3 11 17 | ||
item-price: 30 100 2500 25000 | ||
item-variants: Lesser Moderate Greater Major | ||
modified: 20210606153817399 | ||
tags: Alchemical Bomb Consumable Splash Item Poison | ||
title: Blight Bomb | ||
type: text/vnd.tiddlywiki | ||
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Blight bombs contain volatile toxic chemicals that rot flesh. | ||
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A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. | ||
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| !Type | !Level | !Price | !Poison Damage | !Persistent Poison Damage | !Poison Splash Damage | !Item bonus to attack | | ||
| Lesser | 1 | 30 | 1d6 | 1d4 | 1 | None | | ||
| Moderate | 3 | 100 | 2d6 | 2d4 | 2 | +1 | | ||
| Greater | 11 | 2500 | 3d6 | 3d4 | 3 | +2 | | ||
| Major | 17 | 25000 | 4d6 | 4d4 | 4 | +3 | |
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created: 20210606141926361 | ||
feat-class: Witch | ||
feat-level: 1 | ||
mod-craft: Make 6 oils/potions per batch instead of 4. | ||
modified: 20210606142110812 | ||
tags: Feat Class Witch | ||
title: Cauldron | ||
type: text/vnd.tiddlywiki | ||
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You can use the [[Craft]] activity to create oils and potions. | ||
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You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you’re 4th level, a 6th-level potion if you’re 6th level, and so on). | ||
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If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are. | ||
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You can brew a great deal of magic within your cauldron. When you Craft a batch of oils or | ||
potions, you can make up to six in a batch instead of the usual four per batch. |
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created: 20210606161508012 | ||
item-bulk: L | ||
item-hands: 2 | ||
item-level: 16 | ||
item-price: 14500 | ||
mod-sickened: Can't reduce while affected. | ||
modified: 20210606161635391 | ||
tags: Alchemical Consumable Item Poison Injury | ||
title: Cerulean Scourge | ||
type: text/vnd.tiddlywiki | ||
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Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near the original wound, which glow with a bright blue light before painfully bursting. | ||
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| !Saving Throw |DC 36 [[Fortitude]] | | ||
| !Maximum Duration |6 rounds | | ||
| !Stage 1 |9d6 poison damage (1 round) | | ||
| !Stage 2 |12d6 poison damage (1 round) | | ||
| !Stage 3 |15d6 poison damage (1 round) | | ||
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created: 20210606153848344 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 4 12 18 | ||
item-price: 160 3500 40000 | ||
item-variants: Moderate Greater Major | ||
modified: 20210606154101428 | ||
tags: Alchemical Bomb Consumable Splash Item Earth | ||
title: Crystal Shards | ||
type: text/vnd.tiddlywiki | ||
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This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. | ||
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You gain the listed item bonus to attack rolls. | ||
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When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. | ||
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Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are [[Caltrops]]. The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next [[Athletics]] check to [[Climb]] each space. | ||
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The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops. | ||
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| !Type | !Level | !Price | !Piercing Damage | !Piercing Splash Damage | !Item bonus to attack | | ||
| Moderate | 4 | 160 | 2d4 | 4 | +1 | | ||
| Greater | 12 | 3500 | 3d4 | 5 | +2 | | ||
| Major | 18 | 40000 | 4d4 | 6 | +3 | |
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created: 20210606154101927 | ||
modified: 20210606154101927 | ||
title: Draft of 'Blight Bomb 1' | ||
type: text/vnd.tiddlywiki |
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created: 20210606155159499 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 1 3 11 17 | ||
item-price: 40 120 3000 30000 | ||
item-variants: Lesser Moderate Greater Major | ||
mod-ac: +4-7 item. | ||
mod-perception: +1-4 item. | ||
mod-recall_knowledge: -1 penalty. | ||
mod-reflex: -1 penalty. | ||
mod-will: -1 penalty. | ||
modified: 20210606155739729 | ||
tags: Alchemical Consumable Item Elixir Mutagen Polymorph | ||
title: Drakeheart Mutagen | ||
type: text/vnd.tiddlywiki | ||
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Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. | ||
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''Benefit'' You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest [[Dexterity]] cap if you have more than one), and an item bonus to [[Perception]] checks. If you’re wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you’re wearing, even if the drakeheart mutagen has a higher item bonus. | ||
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You also gain {{OneAction}} ''Final Surge'': You Stride twice. The drakeheart mutagen’s duration ends. | ||
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''Drawback'' You take a –1 penalty to [[Will]] saves, [[Reflex]] saves, and all skill checks to [[Recall Knowledge]]. | ||
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| !Type | !Level | !Price | !Item bonus to AC | !Item bonus to Perception | !Duration | | ||
| Lesser | 1 | 40 | +4 | +1 | 1 minute | | ||
| Moderate | 3 | 120 | +5 | +2 | 10 minutes | | ||
| Greater | 11 | 3000 | +6 | +3 | 1 hour | | ||
| Major | 17 | 30000 | +7 | +4 | 1 hour | | ||
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created: 20210606154204310 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 1 3 11 17 | ||
item-price: 30 100 3000 30000 | ||
item-variants: Lesser Moderate Greater Major | ||
modified: 20210606154359161 | ||
tags: Alchemical Bomb Consumable Splash Item Emotion Fear Mental Poison | ||
title: Dread Ampoule | ||
type: text/vnd.tiddlywiki | ||
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This flask is filled with a murky purple gas that briefly interferes with normal brain activity. | ||
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A dread ampoule deals the listed mental damage and mental splash damage. | ||
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On a hit, the target becomes [[Frightened]] 1, or [[Frightened]] 2 on a critical hit. | ||
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Many types also grant an item bonus to attack rolls. | ||
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| !Type | !Level | !Price | !Mental Damage | !Mental Splash Damage | !Item bonus to attack | | ||
| Lesser | 1 | 30 | 1d6 | 1 | None | | ||
| Moderate | 3 | 100 | 2d6 | 2 | +1 | | ||
| Greater | 11 | 3000 | 3d6 | 3 | +2 | | ||
| Major | 17 | 30000 | 4d6 | 4 | +3 | |
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created: 20210606143723238 | ||
feat-class: Witch | ||
feat-level: 4 | ||
modified: 20210606143832110 | ||
tags: Feat Class Witch | ||
title: Eldritch Nails | ||
type: text/vnd.tiddlywiki | ||
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Your nails are supernaturally long and sharp. | ||
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You gain a nails unarmed attack that deals 1d6 slashing damage. Your nails are in the brawling group and have the [[Agile]] and [[Unarmed]] traits. | ||
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You can etch your nails with runes with the same cost and restrictions as for etching runes onto [[Handwraps of Mighty Blows]]; runes etched onto your nails apply to nails unarmed attacks with both hands but not to other unarmed attacks. | ||
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You can deliver hexes through your nails. When you successfully cast a non-cantrip hex that requires 2 actions or more to cast and that doesn’t require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a nails Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect. |
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created: 20210606150714444 | ||
feat-class: Witch | ||
feat-level: 12 | ||
modified: 20210606150759695 | ||
tags: Feat Class Witch Concentrate Divination | ||
title: Familiar's Eyes | ||
type: text/vnd.tiddlywiki | ||
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You use your familiar’s senses as easily as your own. | ||
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You project your senses into your familiar. | ||
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When you do, you lose all sensory information from your own body, but you can sense through your familiar’s body until you [[Dismiss]] the effect. | ||
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While projecting your senses in this way, you can converse telepathically with your familiar if it understands a language. | ||
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''Special'' This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). |
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created: 20210606143245277 | ||
feat-class: Witch | ||
feat-level: 2 | ||
mod-diplomacy: Can use on animals in same family as familiar. | ||
modified: 20210606143412638 | ||
tags: Feat Class Witch Divination | ||
title: Familiar's Language | ||
type: text/vnd.tiddlywiki | ||
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You’ve learned to speak with your familiar and other creatures like it. | ||
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You can ask questions of, receive answers from, and use the [[Diplomacy]] skill with creatures of the same family of animals as your familiar. For example, if your familiar were a cat, you could gain the effects of speak with animals for any felines (including leopards, lions, and tigers, among others). | ||
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This ability doesn’t make them more friendly than normal. | ||
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If your familiar ever changes to a different creature, you can’t use this ability for 1 week while you absorb your new familiar’s language. | ||
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''Special'' This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). |
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created: 20210606155840336 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 2 4 12 18 | ||
item-price: 50 150 3250 32500 | ||
item-variants: Lesser Moderate Greater Major | ||
modified: 20210606160226513 | ||
tags: Alchemical Consumable Item Elixir Healing | ||
title: Focus Cathartic | ||
type: text/vnd.tiddlywiki | ||
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Focus briefly calms your neurons, helping ease mental effects. | ||
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When you drink this elixir, the elixir attempts a [[Counteract]] check with the listed counteract modifier to remove the [[Confused]] or [[Stupefied]] condition from a single source, using the source of that condition to determine the counteract level and DC. | ||
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| !Type | !Level | !Price | !Counteract modifier | | ||
| Lesser | 2 | 50 | +6 | | ||
| Moderate | 4 | 150 | +8 | | ||
| Greater | 12 | 3250 | +19 | | ||
| Major | 18 | 32500 | +28 | | ||
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created: 20210606154707341 | ||
item-bulk: L | ||
item-hands: 1 | ||
item-level: 1 3 11 17 | ||
item-price: 30 100 2500 25000 | ||
item-variants: Lesser Moderate Greater Major | ||
modified: 20210606155041505 | ||
tags: Alchemical Bomb Consumable Splash Item Positive | ||
title: Ghost Charge | ||
type: text/vnd.tiddlywiki | ||
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These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. | ||
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A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. | ||
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Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. | ||
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A primary target that takes damage from a ghost charge becomes [[Enfeebled]] until the start of your next turn. | ||
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Many types grant an item bonus to attack rolls. | ||
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| !Type | !Level | !Price | !Positive Damage | !Positive Splash Damage | !Enfeebled Level | !Item bonus to attack | | ||
| Lesser | 1 | 30 | 1d8 | 1 | 1 | None | | ||
| Moderate | 3 | 100 | 2d8 | 2 | 1 | +1 | | ||
| Greater | 11 | 2500 | 3d8 | 3 | 2 | +2 | | ||
| Major | 17 | 25000 | 4d8 | 4 | 2 | None | | ||
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//The book lists no attack bonus for Major Ghost Charge. This may be an error.// |
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created: 20210606144611926 | ||
feat-class: Witch | ||
feat-level: 6 | ||
modified: 20210606144647193 | ||
tags: Feat Class Witch | ||
title: Greater Lesson | ||
type: text/vnd.tiddlywiki | ||
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Your patron grants you greater knowledge. | ||
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Choose a greater or basic lesson from the list. You gain its associated hex, and your familiar learns the associated spell. | ||
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Increase the number of Focus Points in your focus pool by 1. |
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created: 20210606150833088 | ||
feat-class: Witch | ||
feat-level: 12 | ||
modified: 20210606150900006 | ||
tags: Feat Class Witch Concentrate Divination | ||
title: Hex Focus | ||
type: text/vnd.tiddlywiki | ||
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Your patron’s teachings have allowed you to achieve a deeper focus. | ||
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If you have spent at least 2 Focus Points since the last time you [[Refocus]]ed, you recover 2 Focus Points when you Refocus instead of 1. |
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