Releases: karakasis/Path-of-Leveling
Releases · karakasis/Path-of-Leveling
Data.json file update for the first 2 acts to be more relevant to the current layouts and speedrun routes.
Data.json file update for the first 2 acts to be more relevant to the current layouts and speedrun routes.
Latest
You can download this json and replace it with the data.json found in Documents/Path of Leveling/json/data.json , the json folder is
hidden.
v0.74-beta
New features
- Since a lot of people wanted the option to place their Zone overlay on locations other than the top of
their screen, I had to find a way to change the slide animations. -
- Settings > Show zones with a slide effect > On will be the slide and snap back to top of the screen.
-
- Settings > .. > Off will be place whereever u want but it wont slide at all, only fade in and out in place
-
- .. > On if timer is more than 0, you will get an auto slide out after X seconds
-
- .. > On if timer is 0 you will only get slide in and out on zone change
Bug fixes
- Fixed the bug where you had to add a build to play with only zones activated
- Fixed the recipe saving bug where marking a recipe would overwrite your previous ones
-
- You will have to re-add the recipes you found so far. I added this option, since it was not there
before
- You will have to re-add the recipes you found so far. I added this option, since it was not there
-
- Open your Editor> View> Recipes/Passives and select the checkboxes for the recipes you found,
and then close the window and you mark recipes normally now.(dont click on reset)
- Open your Editor> View> Recipes/Passives and select the checkboxes for the recipes you found,
- Fixed an issue where you could move the overlays with middle, and right click
- Fixed an issue where spam clicking the API Character select you open multiple windows.
Changes
- Changed missing keybind behaviour to "not-set".
-
- If you want to clear-remove a hotkey, open the config.properties in your Path of Leveling folder
and remove the keybind line you don't want.
- If you want to clear-remove a hotkey, open the config.properties in your Path of Leveling folder
v0.73-beta
v0.73-beta
- Removed a high resolution image that would cause a memory heap.
v0.72-beta
- Fixed an error, where PoB has an Enchantment listed as skill, so the import would not work.
v0.71-beta
- Fixed bug when removing gems from a socketgroup introduced in v0.7-beta
New features
- Added Path of Building import build. This is different to Link active build with POB.
-
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
or keep a reference too.
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
-
- With this new feature, you can import your PoB pastebin, and the app will automatically
create a snapshot of the PoB build. All socket groups will be created, and all gems will
get assigned. You can then edit the build normally to add transitions and replacements, or make
your own additions/removals, as always. After saving the build it can be used as all others and
exported to Pastebin and shared.
- With this new feature, you can import your PoB pastebin, and the app will automatically
-
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
with endgame gems, then import it to POL tweak it and provide both links. The POL link will include the
POB pastebin. This way you can save yourself some time from recreating the gems in POB/POL.
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
- Added the option to pull all your characters using the POE Api . When starting POL now,
you can choose to set your PoE account and choose your character from the PoE servers. -
- (Your account info must be set to public in order for this to work properly)
-
- You can set your account name in the Settings if you don't want to type it in again.
- Designed new UI, and changed the color scheme to Dark. (Colors are simillar to Discord)
-
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
let me know and I might include it as a skin.
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
- Designed new Overlay for the Gem pop-ups. The default is on, and you can change to the old one
from beta UI toggle in settings menu. - Added gem tags to all Skill gems. You can now search in a new improved UI by filtering tags.
- Added validation functionality.
-
- Now when you have a build that has some kind of error, you can choose to ignore it
by making the build non validated. This will add a Non-valid tag to your build banner on the right
column, where your builds are listed. Then you can go back to the launcher without having to resolve the issue
but you will not be able to select this build as your leveling guide.
- Now when you have a build that has some kind of error, you can choose to ignore it
-
- This introduced a bug, try to avoid making wonky builds :)
- Added a confirmation dialogue when exiting the editor window.
-
- If you cancel any changes you made will not be saved.
- Added crafting recipes. You can enable/disable them in the settings menu.
-
- Upon entering an area you get an icon (simillar to trial,passive) that indicates zone contains a recipe to find.
-
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
and later you can revisit in a seperate window and check which recipes you missed during leveling.
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
- Added a keybind lock hotkey. You are not getting any visuals but it should be at least handy.
-
- Locking -> any keybinds except the lock keybind, will not trigger any events .
-
- Locking -> your overlays will stay in place and cant be dragged.
-
- This will allow you to type in chat without the JNA going nuts.
Reddit requests
- You can now access the Settings panel, via the Icon tray icon while in "overlay" mode.
-
- (overlay->when you have set the build and pressed start and the overlays appear)
- Your overlay positions will now persist between app restarts.
- When you create a new gem group it should automatically bring up the attached window.
- Auto-select the first non-support gem entered for each group as the default main gem, user can change later.
Bug fixes
- Fixed a bug with images in Dried Lake and Aqueduct in Act 4.
- Fixed a typo in ascendancy names.
- Fixed the version, and version changelog. Now they are pulled from the server.
- Fixed numerous bugs related to build creation and management
- Stability improvements (hopefully)
Changes
- Gem selection panel has been improved by "Protuhj". You can now search for gems with an auto-completion box and
auto scrolling when choosing the gem. (possible improvements in the future) - Gem overlay has been moved to the left side of the screen, to prevent overlapping with an open inventory.
If you have a suggestion about default positions please let me know. - The export to pastebin functions have been automated by "Linsane". Now clicking export will send an API requests
to pastebin, and you can copy the link by Copy button. In case of daily limit (10posts per day) you can click Open
to open the pastebin website where the raw data will be placed automatically. -
- This can be usefull if you want to store the pastebins in the website and not post as guest.
- Character name is no longer case sensitive.
- You can now resize the window, and not get frustrated with 720p windows in 4k monitors. :)
- When updating to new version you get a confirmation dialogue.
- Data and gem JSON files are now downloaded separately and are updated automatically.
- Skill gem icons are now downloaded on demand. (The first load will take a while to download all of them)
- Changed the graphics for xp bar. It is no longer a bar, this allows you to place both xp, and gems overlays
in the area between your potions and your skills.
Additions
- Updated the application to include Synthesis new skill gems.
- Updated Skill gems to their renamed names. If you have a build that has a reference to an old gem name, it will
automatically get updated to the renamed version. - Updated Skill gems to their reworked level requirement.
v0.72-beta
v0.72-beta
- Fixed an error, where PoB has an Enchantment listed as skill, so the import would not work.
v0.71-beta
- Fixed bug when removing gems from a socketgroup introduced in v0.7-beta
New features
- Added Path of Building import build. This is different to Link active build with POB.
-
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
or keep a reference too.
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
-
- With this new feature, you can import your PoB pastebin, and the app will automatically
create a snapshot of the PoB build. All socket groups will be created, and all gems will
get assigned. You can then edit the build normally to add transitions and replacements, or make
your own additions/removals, as always. After saving the build it can be used as all others and
exported to Pastebin and shared.
- With this new feature, you can import your PoB pastebin, and the app will automatically
-
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
with endgame gems, then import it to POL tweak it and provide both links. The POL link will include the
POB pastebin. This way you can save yourself some time from recreating the gems in POB/POL.
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
- Added the option to pull all your characters using the POE Api . When starting POL now,
you can choose to set your PoE account and choose your character from the PoE servers. -
- (Your account info must be set to public in order for this to work properly)
-
- You can set your account name in the Settings if you don't want to type it in again.
- Designed new UI, and changed the color scheme to Dark. (Colors are simillar to Discord)
-
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
let me know and I might include it as a skin.
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
- Designed new Overlay for the Gem pop-ups. The default is on, and you can change to the old one
from beta UI toggle in settings menu. - Added gem tags to all Skill gems. You can now search in a new improved UI by filtering tags.
- Added validation functionality.
-
- Now when you have a build that has some kind of error, you can choose to ignore it
by making the build non validated. This will add a Non-valid tag to your build banner on the right
column, where your builds are listed. Then you can go back to the launcher without having to resolve the issue
but you will not be able to select this build as your leveling guide.
- Now when you have a build that has some kind of error, you can choose to ignore it
-
- This introduced a bug, try to avoid making wonky builds :)
- Added a confirmation dialogue when exiting the editor window.
-
- If you cancel any changes you made will not be saved.
- Added crafting recipes. You can enable/disable them in the settings menu.
-
- Upon entering an area you get an icon (simillar to trial,passive) that indicates zone contains a recipe to find.
-
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
and later you can revisit in a seperate window and check which recipes you missed during leveling.
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
- Added a keybind lock hotkey. You are not getting any visuals but it should be at least handy.
-
- Locking -> any keybinds except the lock keybind, will not trigger any events .
-
- Locking -> your overlays will stay in place and cant be dragged.
-
- This will allow you to type in chat without the JNA going nuts.
Reddit requests
- You can now access the Settings panel, via the Icon tray icon while in "overlay" mode.
-
- (overlay->when you have set the build and pressed start and the overlays appear)
- Your overlay positions will now persist between app restarts.
- When you create a new gem group it should automatically bring up the attached window.
- Auto-select the first non-support gem entered for each group as the default main gem, user can change later.
Bug fixes
- Fixed a bug with images in Dried Lake and Aqueduct in Act 4.
- Fixed a typo in ascendancy names.
- Fixed the version, and version changelog. Now they are pulled from the server.
- Fixed numerous bugs related to build creation and management
- Stability improvements (hopefully)
Changes
- Gem selection panel has been improved by "Protuhj". You can now search for gems with an auto-completion box and
auto scrolling when choosing the gem. (possible improvements in the future) - Gem overlay has been moved to the left side of the screen, to prevent overlapping with an open inventory.
If you have a suggestion about default positions please let me know. - The export to pastebin functions have been automated by "Linsane". Now clicking export will send an API requests
to pastebin, and you can copy the link by Copy button. In case of daily limit (10posts per day) you can click Open
to open the pastebin website where the raw data will be placed automatically. -
- This can be usefull if you want to store the pastebins in the website and not post as guest.
- Character name is no longer case sensitive.
- You can now resize the window, and not get frustrated with 720p windows in 4k monitors. :)
- When updating to new version you get a confirmation dialogue.
- Data and gem JSON files are now downloaded separately and are updated automatically.
- Skill gem icons are now downloaded on demand. (The first load will take a while to download all of them)
- Changed the graphics for xp bar. It is no longer a bar, this allows you to place both xp, and gems overlays
in the area between your potions and your skills.
Additions
- Updated the application to include Synthesis new skill gems.
- Updated Skill gems to their renamed names. If you have a build that has a reference to an old gem name, it will
automatically get updated to the renamed version. - Updated Skill gems to their reworked level requirement.
v0.71-beta
v0.71-beta
- Fixed bug when removing gems from a socketgroup introduced in v0.7-beta
New features
- Added Path of Building import build. This is different to Link active build with POB.
-
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
or keep a reference too.
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
-
- With this new feature, you can import your PoB pastebin, and the app will automatically
create a snapshot of the PoB build. All socket groups will be created, and all gems will
get assigned. You can then edit the build normally to add transitions and replacements, or make
your own additions/removals, as always. After saving the build it can be used as all others and
exported to Pastebin and shared.
- With this new feature, you can import your PoB pastebin, and the app will automatically
-
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
with endgame gems, then import it to POL tweak it and provide both links. The POL link will include the
POB pastebin. This way you can save yourself some time from recreating the gems in POB/POL.
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
- Added the option to pull all your characters using the POE Api . When starting POL now,
you can choose to set your PoE account and choose your character from the PoE servers. -
- (Your account info must be set to public in order for this to work properly)
-
- You can set your account name in the Settings if you don't want to type it in again.
- Designed new UI, and changed the color scheme to Dark. (Colors are simillar to Discord)
-
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
let me know and I might include it as a skin.
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
- Designed new Overlay for the Gem pop-ups. The default is on, and you can change to the old one
from beta UI toggle in settings menu. - Added gem tags to all Skill gems. You can now search in a new improved UI by filtering tags.
- Added validation functionality.
-
- Now when you have a build that has some kind of error, you can choose to ignore it
by making the build non validated. This will add a Non-valid tag to your build banner on the right
column, where your builds are listed. Then you can go back to the launcher without having to resolve the issue
but you will not be able to select this build as your leveling guide.
- Now when you have a build that has some kind of error, you can choose to ignore it
-
- This introduced a bug, try to avoid making wonky builds :)
- Added a confirmation dialogue when exiting the editor window.
-
- If you cancel any changes you made will not be saved.
- Added crafting recipes. You can enable/disable them in the settings menu.
-
- Upon entering an area you get an icon (simillar to trial,passive) that indicates zone contains a recipe to find.
-
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
and later you can revisit in a seperate window and check which recipes you missed during leveling.
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
- Added a keybind lock hotkey. You are not getting any visuals but it should be at least handy.
-
- Locking -> any keybinds except the lock keybind, will not trigger any events .
-
- Locking -> your overlays will stay in place and cant be dragged.
-
- This will allow you to type in chat without the JNA going nuts.
Reddit requests
- You can now access the Settings panel, via the Icon tray icon while in "overlay" mode.
-
- (overlay->when you have set the build and pressed start and the overlays appear)
- Your overlay positions will now persist between app restarts.
- When you create a new gem group it should automatically bring up the attached window.
- Auto-select the first non-support gem entered for each group as the default main gem, user can change later.
Bug fixes
- Fixed a bug with images in Dried Lake and Aqueduct in Act 4.
- Fixed a typo in ascendancy names.
- Fixed the version, and version changelog. Now they are pulled from the server.
- Fixed numerous bugs related to build creation and management
- Stability improvements (hopefully)
Changes
- Gem selection panel has been improved by "Protuhj". You can now search for gems with an auto-completion box and
auto scrolling when choosing the gem. (possible improvements in the future) - Gem overlay has been moved to the left side of the screen, to prevent overlapping with an open inventory.
If you have a suggestion about default positions please let me know. - The export to pastebin functions have been automated by "Linsane". Now clicking export will send an API requests
to pastebin, and you can copy the link by Copy button. In case of daily limit (10posts per day) you can click Open
to open the pastebin website where the raw data will be placed automatically. -
- This can be usefull if you want to store the pastebins in the website and not post as guest.
- Character name is no longer case sensitive.
- You can now resize the window, and not get frustrated with 720p windows in 4k monitors. :)
- When updating to new version you get a confirmation dialogue.
- Data and gem JSON files are now downloaded separately and are updated automatically.
- Skill gem icons are now downloaded on demand. (The first load will take a while to download all of them)
- Changed the graphics for xp bar. It is no longer a bar, this allows you to place both xp, and gems overlays
in the area between your potions and your skills.
Additions
- Updated the application to include Synthesis new skill gems.
- Updated Skill gems to their renamed names. If you have a build that has a reference to an old gem name, it will
automatically get updated to the renamed version. - Updated Skill gems to their reworked level requirement.
v0.7-beta
New features
- Added Path of Building import build. This is different to Link active build with POB.
-
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
or keep a reference too.
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
-
- With this new feature, you can import your PoB pastebin, and the app will automatically
create a snapshot of the PoB build. All socket groups will be created, and all gems will
get assigned. You can then edit the build normally to add transitions and replacements, or make
your own additions/removals, as always. After saving the build it can be used as all others and
exported to Pastebin and shared.
- With this new feature, you can import your PoB pastebin, and the app will automatically
-
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
with endgame gems, then import it to POL tweak it and provide both links. The POL link will include the
POB pastebin. This way you can save yourself some time from recreating the gems in POB/POL.
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
- Added the option to pull all your characters using the POE Api . When starting POL now,
you can choose to set your PoE account and choose your character from the PoE servers. -
- (Your account info must be set to public in order for this to work properly)
-
- You can set your account name in the Settings if you don't want to type it in again.
- Designed new UI, and changed the color scheme to Dark. (Colors are simillar to Discord)
-
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
let me know and I might include it as a skin.
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
- Designed new Overlay for the Gem pop-ups. The default is on, and you can change to the old one
from beta UI toggle in settings menu. - Added gem tags to all Skill gems. You can now search in a new improved UI by filtering tags.
- Added validation functionality.
-
- Now when you have a build that has some kind of error, you can choose to ignore it
by making the build non validated. This will add a Non-valid tag to your build banner on the right
column, where your builds are listed. Then you can go back to the launcher without having to resolve the issue
but you will not be able to select this build as your leveling guide.
- Now when you have a build that has some kind of error, you can choose to ignore it
-
- This introduced a bug, try to avoid making wonky builds :)
- Added a confirmation dialogue when exiting the editor window.
-
- If you cancel any changes you made will not be saved.
- Added crafting recipes. You can enable/disable them in the settings menu.
-
- Upon entering an area you get an icon (simillar to trial,passive) that indicates zone contains a recipe to find.
-
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
and later you can revisit in a seperate window and check which recipes you missed during leveling.
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
- Added a keybind lock hotkey. You are not getting any visuals but it should be at least handy.
-
- Locking -> any keybinds except the lock keybind, will not trigger any events .
-
- Locking -> your overlays will stay in place and cant be dragged.
-
- This will allow you to type in chat without the JNA going nuts.
Reddit requests
- You can now access the Settings panel, via the Icon tray icon while in "overlay" mode.
-
- (overlay->when you have set the build and pressed start and the overlays appear)
- Your overlay positions will now persist between app restarts.
- When you create a new gem group it should automatically bring up the attached window.
- Auto-select the first non-support gem entered for each group as the default main gem, user can change later.
Bug fixes
- Fixed a bug with images in Dried Lake and Aqueduct in Act 4.
- Fixed a typo in ascendancy names.
- Fixed the version, and version changelog. Now they are pulled from the server.
- Fixed numerous bugs related to build creation and management
- Stability improvements (hopefully)
Changes
- Gem selection panel has been improved by "Protuhj". You can now search for gems with an auto-completion box and
auto scrolling when choosing the gem. (possible improvements in the future) - Gem overlay has been moved to the left side of the screen, to prevent overlapping with an open inventory.
If you have a suggestion about default positions please let me know. - The export to pastebin functions have been automated by "Linsane". Now clicking export will send an API requests
to pastebin, and you can copy the link by Copy button. In case of daily limit (10posts per day) you can click Open
to open the pastebin website where the raw data will be placed automatically. -
- This can be usefull if you want to store the pastebins in the website and not post as guest.
- Character name is no longer case sensitive.
- You can now resize the window, and not get frustrated with 720p windows in 4k monitors. :)
- When updating to new version you get a confirmation dialogue.
- Data and gem JSON files are now downloaded separately and are updated automatically.
- Skill gem icons are now downloaded on demand. (The first load will take a while to download all of them)
- Changed the graphics for xp bar. It is no longer a bar, this allows you to place both xp, and gems overlays
in the area between your potions and your skills.
Additions
- Updated the application to include Synthesis new skill gems.
- Updated Skill gems to their renamed names. If you have a build that has a reference to an old gem name, it will
automatically get updated to the renamed version. - Updated Skill gems to their reworked level requirement.
v0.65-alpha
New in this release:
New features
- Added Path of Building support.
-
- Select your Path of Leveling build on the editor and link it with the Path of Building.
You need to provide a valid pastebin link from PoB. You can then export this PoB to your clipboard
when you need it, or view it directly in https://poe.technology/poebuddy/ .
I have no affiliation whatsoever with the developers.
- Select your Path of Leveling build on the editor and link it with the Path of Building.
- Now if you export your build, and it is linked to Path of Building, the pastebin IS INCLUDED.
That means that you only need 1 pastebin link that will contain both a PoL build and a PoB build.
Reddit requests
- It is now possible to add notes to the socket groups. You can find the new icon on
the top of the left panel in the editor. - It is now possible to duplicate socket groups. You can find the new icon on the top
of the left panel in the editor. - There is now a box surrounding Start in the launcher to make it look more like a button.
- You now get prompts when deleting a build, and when you close the editor from the X icon.
Also the application no longers terminates, instead it returns to the Launcher screen. - Slightly moved the Poets pen that was blocking the Editor button, and placed it below the button.
Bug fixes
- Fixed a bug, where you had to select XP option, no matter what, or you would get no overlays.
-
- Now every option is independent, but running only the Zones options, now requests for
character name and player level.
- Now every option is independent, but running only the Zones options, now requests for
Changes
- Adjusted logs to provide less and more useful information
v0.6-alpha
The v0.6 release was actually broken. The updater forced the application to update into itself.
I fixed this by uploading the v0.65 into this thread. You can no longer find the v0.6-alpha ( legacy :] )
New on this release:
- Implemented a custom updater, when there is a new release and you launch the application you get a different loader that downloads the newest release, then places it in the same folder as this .jar. You can then rename the new one and delete the old one.
- Added support for trials and passives in the acts. Now you can select in the preferences if you want those to pop up, and with the normal Zone overlay you get 2 more icons.
- Added an extra option in the Zones overlay, you can now select if you want the images or not , and the same for the textual guides.
- Removed some hardcoded text.
- Fixed typo in Ascendancy Berserker.
- Implemented a custom logger. All outputs are now redirected in the log.txt, within your Path of Leveling folder. (That would be "My Documents/Path of Leveling" in Windows)
-
- If you find your app, crashing or not interacting properly take a look at your log file for any errors and post them for bug report (on reddit for example).
- Fixed minor bug that needed you to restart the application to run properly.
- Fixed and added more feautures that I have already forgotten.
- I can sleep now!
v0.5-alpha
New in this release:
- Pastebin support
- Exporting and importing one or all builds
- Keybindings with JNA Hooks
- Now gems are properly distributed in each class.
--You can now find some of the gems in Act 6 tab, and the drop-only gems on Drop only tab. - Added a pop-up before starting a session that holds your character name and current level.
--This is a fix to an issue, where when leveling in a party your level would get updated when other people leveled up.
--The in-game character name is now persistent and saved within a build. You can change it at any time. - Added save-checkpoints , before closing the application to save the current level to the active build.
- Added a tray icon, that globally closes the app.(bottom right corner in windows)
- Fixed various minor bugs
v0.4-alpha
v0.4-alpha releasing source code