v0.71-beta
Pre-release
Pre-release
v0.71-beta
- Fixed bug when removing gems from a socketgroup introduced in v0.7-beta
New features
- Added Path of Building import build. This is different to Link active build with POB.
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- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
or keep a reference too.
- "Link" will simply link the PoL build with a PoB pastebin, that you can view in Poebuddy
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- With this new feature, you can import your PoB pastebin, and the app will automatically
create a snapshot of the PoB build. All socket groups will be created, and all gems will
get assigned. You can then edit the build normally to add transitions and replacements, or make
your own additions/removals, as always. After saving the build it can be used as all others and
exported to Pastebin and shared.
- With this new feature, you can import your PoB pastebin, and the app will automatically
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- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
with endgame gems, then import it to POL tweak it and provide both links. The POL link will include the
POB pastebin. This way you can save yourself some time from recreating the gems in POB/POL.
- If you are a build creator, and you want to use this tool, I recommend setting up your POB build
- Added the option to pull all your characters using the POE Api . When starting POL now,
you can choose to set your PoE account and choose your character from the PoE servers. -
- (Your account info must be set to public in order for this to work properly)
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- You can set your account name in the Settings if you don't want to type it in again.
- Designed new UI, and changed the color scheme to Dark. (Colors are simillar to Discord)
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- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
let me know and I might include it as a skin.
- The old UI , and colors have been trashed, but if you want the option to go White again (weirdo)
- Designed new Overlay for the Gem pop-ups. The default is on, and you can change to the old one
from beta UI toggle in settings menu. - Added gem tags to all Skill gems. You can now search in a new improved UI by filtering tags.
- Added validation functionality.
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- Now when you have a build that has some kind of error, you can choose to ignore it
by making the build non validated. This will add a Non-valid tag to your build banner on the right
column, where your builds are listed. Then you can go back to the launcher without having to resolve the issue
but you will not be able to select this build as your leveling guide.
- Now when you have a build that has some kind of error, you can choose to ignore it
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- This introduced a bug, try to avoid making wonky builds :)
- Added a confirmation dialogue when exiting the editor window.
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- If you cancel any changes you made will not be saved.
- Added crafting recipes. You can enable/disable them in the settings menu.
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- Upon entering an area you get an icon (simillar to trial,passive) that indicates zone contains a recipe to find.
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- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
and later you can revisit in a seperate window and check which recipes you missed during leveling.
- Assign a keybind to Mark Recipe. Pressing the button will mark the recipe as found
- Added a keybind lock hotkey. You are not getting any visuals but it should be at least handy.
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- Locking -> any keybinds except the lock keybind, will not trigger any events .
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- Locking -> your overlays will stay in place and cant be dragged.
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- This will allow you to type in chat without the JNA going nuts.
Reddit requests
- You can now access the Settings panel, via the Icon tray icon while in "overlay" mode.
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- (overlay->when you have set the build and pressed start and the overlays appear)
- Your overlay positions will now persist between app restarts.
- When you create a new gem group it should automatically bring up the attached window.
- Auto-select the first non-support gem entered for each group as the default main gem, user can change later.
Bug fixes
- Fixed a bug with images in Dried Lake and Aqueduct in Act 4.
- Fixed a typo in ascendancy names.
- Fixed the version, and version changelog. Now they are pulled from the server.
- Fixed numerous bugs related to build creation and management
- Stability improvements (hopefully)
Changes
- Gem selection panel has been improved by "Protuhj". You can now search for gems with an auto-completion box and
auto scrolling when choosing the gem. (possible improvements in the future) - Gem overlay has been moved to the left side of the screen, to prevent overlapping with an open inventory.
If you have a suggestion about default positions please let me know. - The export to pastebin functions have been automated by "Linsane". Now clicking export will send an API requests
to pastebin, and you can copy the link by Copy button. In case of daily limit (10posts per day) you can click Open
to open the pastebin website where the raw data will be placed automatically. -
- This can be usefull if you want to store the pastebins in the website and not post as guest.
- Character name is no longer case sensitive.
- You can now resize the window, and not get frustrated with 720p windows in 4k monitors. :)
- When updating to new version you get a confirmation dialogue.
- Data and gem JSON files are now downloaded separately and are updated automatically.
- Skill gem icons are now downloaded on demand. (The first load will take a while to download all of them)
- Changed the graphics for xp bar. It is no longer a bar, this allows you to place both xp, and gems overlays
in the area between your potions and your skills.
Additions
- Updated the application to include Synthesis new skill gems.
- Updated Skill gems to their renamed names. If you have a build that has a reference to an old gem name, it will
automatically get updated to the renamed version. - Updated Skill gems to their reworked level requirement.