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Releases: mattieFM/FearAndHungerModManager

v1.1.9 stable

28 Jan 03:35
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Changes:
-decryption tab: a new tab added to the home screen that handles decryption and encryption, this tab is intended for compatibility, debugging and making switching between encrypted and decrypted overhaul mods easier, but as explained in the next item is largely not needed for the modloader native mods.

-decryption is NOT neccecary any more, it is handled at runtime and will work with fully encrypted files or fully decrypted files, it should also work for mixes of the two, but system.json's hasEncryptedImages field MUST be set to TRUE (this can be done by clicking "encrypt" in the new decryption tab.

-version confirmation prompt now has a okay button to hide it after the first time it is accepted.

-added tooltips to common libs, used on the decrypt page but no where else currently but a nice feature non the less.

-updated dev documentation

Full Changelog: v1.1.8...v1.1.9

v1.1.8 Stable

14 Nov 22:43
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Major changes since last stable release:
-death working properly, IE no revive bugs
-fixing the edge cases where combat breaks sometimes, that is fixing the infinite loops and such
-ghosts no longer can fight all enemies, this was never intended
-initial Termina compatibility patch. This includes fixing all switches that should've been client side but had not been added to the client side list yet.
-player marriage combat will be implemented (players coinflip for control over the body each round).
-assist in battle option
-mahabre lag improvment
-info api is better now
-more effects work in battle for both players
-possible audio fix (where it plays duplicates)
-back end changes
-improved connection slightly
-made disconection slightly better
-remove rejoin button from main menu as it mostly caused errors
-Slightly better error page
-errors now log to a file that contains all errors that went wrong in full detail
-added meta tags for equip callback
-all changes from the unstable builds between last stable build and now.

Minor changes and other things in the modloader:
-rougelike wall generation kinda works
-a lot more documentation
-fixed the linting of some files that were neglected
-updated web docs
-added prompt to ensure user is on the version of the game the mod loader thinks they are just till it can be verified that thats working
-likely fixed isFunger not getting correct game version
-data load order changes
-fixed termina ladders

link to release: https://github.com/mattieFM/FearAndHungerModManager/releases/tag/v1.1.8
Full changelog from last stable build to this one: v1.1.2...v1.1.8
Changelog Since last release: v1.1.7...v1.1.8

possible mahabre lag fix

29 Aug 08:59
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Pre-release

might fix mahabre lag.

Full Changelog: v1.1.6...v1.1.7

UNSTABLE mehabre lag patch

19 Feb 19:32
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Pre-release
v1.1.6

test fix

VERY UNSTABLE

19 Feb 04:50
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VERY UNSTABLE Pre-release
Pre-release

An experimental fix to the mehabre lag

Full Changelog: v1.1.3...v1.1.4

Unstable Minor release

15 Feb 06:30
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Pre-release

Major Changes:
decryption should no longer be needed for my mods
send enemy actions to all players (currently just for rendering but eventually could be for targetting too).
cosmetic battle updates

Minor Changes:
bettersaves audio loading bug
added a tools folder at www/dev/tools containing a few things
improved connection slightly
removed some deprecated code
made disconection slightly better
removed rejoin button from main menu. Im pretty sure it didn't work anyways
slightly better assist option

Full Changelog: v1.1.2...v1.1.3

Stable

26 Jan 18:37
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hotpatch
fixed a minor issue related to multiplayer api

Experimental

21 Jan 01:35
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Experimental Pre-release
Pre-release

can move durring text
hold shift to move during option displays
config option to disable the freemove durring text
added interaction text option to join same fight as another player incase the enemy is not nearby them on the map
fixed moveRoute forwarding, this should resolve trorur and cave mother flying into the abyess when playing with more than a few ppl
A lot of trotur bugs fixed
toggleable auto unstuck and freemovement within help menu
toggle for body blocking in config menu

Full Changelog: v1.1.0...v1.1.1

Experimental

20 Jan 12:24
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Experimental Pre-release
Pre-release

Added support for saveing event locations

Fixed a lot of stuff with the eventAPI
Fixed reapearing items (im pretty darn sure this time)
unstuck clears pictures from screen aswell
tutorial mod file included in github
only bosses mod
turned back off event logger
fixed enemy health scaling, unfortuently for the time being you do need to have all players do the config and then reboot their client. by default all hp is scaled by 1.3.

Full Changelog: v1.0.9...v1.1.0

unstable

02 Dec 00:31
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unstable Pre-release
Pre-release

Full Changelog: v1.0.7...v1.0.9