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Releases: pardeike/Zombieland

Zombieland v2.2.7.1

14 Jul 17:48
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v2.2.7.1 fixes the "needs material" bug. It was caused by an underdocumented, weird feature in RimWorld Vanilla that I did not understand. Sorry for that, I try my best to catch those things but I don't always succeed.

Zombieland v2.2.7

14 Jul 07:46
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v2.2.7 fixes the bug with no new zombies when you turn off dynamic
(commit mentions wrong 2.2.6)

Zombieland v2.2.5

13 Jul 09:38
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v2.2.5 fixes the spawning problems when you have "dark/events only" enabled. Note: events and the dynamic threat feature together can result in a lot of events being missed/small because of potential zero threat at the time of the event. You can turn off dynamic threat in the mod settings.

Zombieland v2.2.4

11 Jul 20:55
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Adds dynamic zombie threat with graphical forecast
Fixes zombie spawning in very minimalistic scenarios
Reduces default rage speed
Updates defaults to dynamic threat and spawn-all-the-time
Electrical zombies loose their shield in water
Suicide bomber explosions strip tanky zombie armor

Zombieland v2.2.3.1

04 Jul 14:10
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v2.2.3.1 reduces the amount of zombie infections on incoming incident pawns (chance depends on storyteller threatlevel), makes electrical zombies loose their field when they are in water or downed and when they get stunned in addition to them being EMPed. It also increases the number of arrows to 30 when you mouse over the # of zombies text

Zombieland v2.2.3

01 Jul 23:16
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  • fixes spawn region calculation
  • balances sound volume
  • makes albinos use dynamic speed

Zombieland v2.2.2

12 Jun 15:56
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Some sound volumes tuned
Upgrade to latest rimworld dependencies and fixed corresponding code
Electrical zombies are now affected by EMP

Zombieland v2.2.1

12 Jun 00:38
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v2.2.1 makes zombie alert quieter and fixes some bugs with albino jobs

Zombieland v2.2

11 Jun 06:59
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v2.2 is a huge maintenance release. Changes:

  • Much faster (less cpu intensive)
  • zombie speed setting is now 1:1 with colonists (please adjust)
  • CE bug when no primary weapon exists fixed
  • Supports next version of RimThreaded (will be MUCH faster)
  • Smarter way to determine zombie spawn locations
  • Visitors no longer try to dig out of your colony when entrance is blocked by zombies
  • Works better with RimHUD (selecting powerful zombies caused errors)

Zombieland v2.1.7

14 May 17:23
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Zombieland v2.1.7 fixes double tapping jobs and prevents an exception with apparel mods that have no coding class.