Releases: redomar/JavaGame
Alpha 1.8.7 - JDK Upgrade and Improve rendering
What's Changed
- Update Travis CI Configuration to Ubuntu Jammy and Enable PR Builds by @redomar in #25
- Update Travis CI Configuration to Ubuntu Jammy and Enable PR Builds #25 by @redomar in #26
- Remove Gradle files as the project now uses Maven by @redomar in #27
- Refactor game code and add new features by @redomar in #29
- Add support for screen2 by @redomar in #30
- Update to 1.8.7: JDK Upgrade and Improve rendering by @redomar in #31
Full Changelog: v1.8.6...v1.8.7
Alpha 1.8.6 - Codebase Refactor
What's Changed
- Bump junit from 4.13 to 4.13.1 by @dependabot in #20
- Codebase refactoring by @redomar in #23
- Update to 1.8.6 - Code refactored by @redomar in #24
New Contributors
- @dependabot made their first contribution in #20
Full Changelog: v1.8.5...v1.8.6
Alpha 1.8.5 - Incremental Update
Changes include a darker name tag introduced in #16, added help menu, added trees.
Mostly backend changes and updates
Alpha 1.8.4 - Code documentation and unit testing implementation
More background changes to help with documenting lines of codes and adding more tests.
Alpha 1.8.3 - New Audio Manager
Removed the old way of handling music, because it couldn't handle multiple audio streams.
The new version does enable multiple audio streams.
Alpha 1.8.2 - Backend code improvements
More general backend improvements with the code.
Alpha 1.8.1 - Backend Changes
Backend changes including compatibility with Azerty keyboards
Alpha 1.8 - Projectiles
Added the ability to shoot projectiles. Projectiles currently lack damage and do nothing.
Added a new NPC called NPC its movements is confined in one small area in the map.
Fixed number of issues inluding a warning if you try to spawn an NPC while you are moving.
Alpha 1.7.1 - A* Search Algorithm
The Version for the 1 Year Anniversary!
For this occasion I have:
Added A* Search Algorithm as path finding solution for the AI.
Disabled the Multiplayer. Caused too many problems for the game to handle.
Improved AI behaviour
NPC animation and AI behaviour has been improved.
- Fixed NPC animation where the character would be facing the wrong way at walls.
- Slowed down the NPC and now can be outrun
- AI now knows how far away the player is and only follows if the player gets too close.