Converting vertex meshes to voxel data and visualizing using VCT
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Updated
Feb 14, 2017 - C++
Converting vertex meshes to voxel data and visualizing using VCT
A mixed reality testing environment for real-time global illumination algorithms
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
OpenGl Global Illumination real-time rendering study project
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Real Time Global Illumination With Voxel Cone Tracing
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
BlackPearl Rendering Engine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Experimental Dx11 engine with Voxel cone tracing for realtime GI
DirectX 11 graphics engine
A Physically Based Vulkan Renderer.
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