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Player Class=~ Current State of Player Class
katie-gao edited this page May 31, 2022
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Here is a documentation that will detail what we have accomplished this quarter in CS220, and what overall features Player Class has, as well as where we see future improvements lying. We hope that this documentation can allow future devs on this team to have less cognitive load onboarding to the features of Player Class, and reduce software archaeology
- One thing that our team (2022) expanded on was on creating multi classes, which can contain two classes, and the details of these can be found in multiclass.c. In addition, we have also created multi class prefabs such as "hexblade", "infernal", "paladin", "enchanter", and "assassin".
- We also fixed the long and short descriptions of multiclasses so it reads nicely.
- The added skills and stats of multiclass is also functional now.
- There are six NPC-specific class prefabs, along with a basic NPC prefab for boring NPCs
- NPC indefinite movement is affected by the speed stat of the NPC's player class
- Each player class has three combat skills with a set of damages
- There are skill trees associated with each class, and a functionality to add skills as the game goes on
- The current skilltree is similar to that of an array
- Multiclasses also have skill trees (can refer to multiclass: design page)
- Currently, Battles has offensive_items (type:
battle_item_t
) , equip_weapons (type:battle_equipment_t
), equip_armor (type:battle_equipment_t
), equip_accessory (type:battle_equipment_t
), consumable (type:battle_item_t
). Examples of some of these particular items/equipments can be found in battle_default_object.c. As a part of integrating playerclass with battles, we have integrateduse_battle_item()
found in battle_logic.c to be able to interact with CONSUMABLES (only this, and none of the others yet), and made it change the stats of the player based off of what class type the player is. - We have created a battle wiki documentation to record all current possible stat change multipliers that can be changed from consuming different consumables. This can be found here: Battle Item Stats
- There can be more prefabs, and improved testing on all the multiclass.c function testing, because there are some edge cases that might not work. We ran into some issues when making the demo this year, and with further testing, there can be improvement on the little errors.
- The wiki page Player Class NPC Integration has a lot of potential directions for future dev, including dialogue and battle integration
- The skill-tree for multiclasses is not perfected yet - needs to have more in depth testing
- The NPC-specific prefabs do not have skills yet - we were thinking these classes could do negative damage
- As mentioned before in the current state, using battle items is only integrated with consumables. There is area for improvement in integrating battle items on its usage with offensive items, as well as other equipment type items (battle_equipment_t) that can change the stats of the player.
- Furthermore, we think the battle_logic tests can also be improved to not be hard coded for a single instance of a battle consumable. You can find the relevant Tests in test_battle_logic.c, and the relevant tests are:
consume_a_battle_item
,uses_battle_item_correctly
,remove_single_item
,remove_item_of_multiple
, andremove_last_item_of_multiple
.
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Action Management
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Battles
- Design Document
- Text Based Combat in Other Games
- User Stories
- Wishlist
- Battle Planning 2022
- Battle User Stories Review 2022
- Structs in Other Modules Related to Battles 2022
- Stat Changes Design Document
- Run Function Design Document
- CLI Integration Design Document
- Move Changes Design Document
- Unstubbing Stubs Design Document
- Battle Items and Equipment Design Document
- Battle Item Stats
- Battles Demo Design Document
- Battles Testing Moves, Items, and Equipment Design Document
- Sound integration with battle (design document)
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Custom Actions
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Custom Scripts
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DSL
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CLI
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Enhanced CLI
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Game-State
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Graphics
- Design Plan
- Design document for integrating split screen graphics with chiventure
- GDL (Graphical Description Language)
- Graphics Sandbox
- Design Document for NPC Graphics and Dialogue
- Feature Wishlist (Spring 2021)
- Installing and Building raylib on a VM
- LibSDL Research
- Module Interactions
- Working with Raylib and SSH
- raylib
- GDL
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Linking the Libzip and Json C to chiventure on CSIL machines
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Lua
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NPC
- Dependencies: Player class, Open world, Battle
- Action Documentation
- Design Document for NPC Generation in Openworld
- Design and Planning
- Establishing Dependencies
- Implementation of Custom Scripts
- Independent Feature: NPC Movement Design Document
- Player Interaction Design and Planning
- Dialogue
- Design Document for NPC Dialogue and Action Implementation
- Loading NPCs from WDL Files
- NPC Battle Integration Design Document
- NPC Battle Integration Changes Design Document
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Open World
- Autogeneration and Game State
- Deciding an integration approach
- Designing approach for static integration into chiventure
- Feature Wishlist
- Generation Module Design layout
- Potential connections to the rest of chiventure
- Single Room Generation Module Design
- Source Document
- User Stories
- World Generation Algorithm Plan
- Loading OpenWorld Attribute from WDL
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Player Class
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Player
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Quests
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Rooms
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Skill Trees
- Avoiding soft locks in skill tree integration
- Components of Exemplary Skill Trees
- Design Document and Interface Guide
- Environment interactions based on skill characteristics
- Integrating complex skill (combined, random, sequential, etc.) implementation
- Integration of a Leveling System
- Potential Integration with existing WDL
- Research on game balancing in regards to skill trees
- Research on skill tree support in modern day game engines
- SkillTree Wiki Summary
- Skilltree "effect" implementation and roadmap
- Summary of md doc file for skilltrees
- Design ideas in connection to other features
- Summary of Skill Tree Integration 2022
- The Difficulty of the Reading the World
- Complex Skills Summary
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Sound
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Stats
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WDL