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Skill Trees ~ Summary of md doc file for skilltrees
md doc file linked below: https://github.com/uchicago-cs/chiventure/blob/dev/docs/skilltrees.md
This doc contains a high-level design philosophy of the skill trees feature, taking a “dual-object” approach to define two separate interfaces and implementations:
- Object 1: Global Skill Tree (GST)
- Object 2: Individual Skill Trees (IST)
Below is a summary of the two main objects and their respective interfaces and implementation:
Implementation:
GST structs and enums:
sid_t: enum type defining skills as variables
skill_type_t: enum type defining active/passive variables (whether the skill is active or not in a player)
skill_node_t: a struct which holds critical info about the skill and each skill has one skill_node_t struct corresponding to it
skill_tree_t: a struct that stores multiple skill_node_t structs
tid_t: enum type corresponding to a distinct skill tree that the player has access to, each skill_tree_t has a distinct tid
IST structs:
skill_t: Each skill has a corresponding skill_t struct using info from the global skill tree implementation (it uses the sid_t and skill_type_t enums described in the global implementation)
skill_inventory_t: holds all of the skills that a player has (thus, holds multiple skill_t structs). Each player has exactly one skill_inventory_t struct
Interface:
GST:
To interact w/ structs mentioned under implementation and learn more about the functions: include/skilltree.h
IST:
Details about functions used to interact with skills structs: include/skill.h
Details about functions used to interact with inventory structs: include/inventory.h
Interactions between GST and IST:
Details about functions used to interact at the intersection of global skill tree and individual skill trees: include/skilltree.h
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Action Management
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Battles
- Design Document
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Custom Actions
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Custom Scripts
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DSL
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CLI
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Enhanced CLI
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Game-State
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Graphics
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Linking the Libzip and Json C to chiventure on CSIL machines
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Lua
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NPC
- Dependencies: Player class, Open world, Battle
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Open World
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Player Class
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Player
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Quests
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Rooms
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Skill Trees
- Avoiding soft locks in skill tree integration
- Components of Exemplary Skill Trees
- Design Document and Interface Guide
- Environment interactions based on skill characteristics
- Integrating complex skill (combined, random, sequential, etc.) implementation
- Integration of a Leveling System
- Potential Integration with existing WDL
- Research on game balancing in regards to skill trees
- Research on skill tree support in modern day game engines
- SkillTree Wiki Summary
- Skilltree "effect" implementation and roadmap
- Summary of md doc file for skilltrees
- Design ideas in connection to other features
- Summary of Skill Tree Integration 2022
- The Difficulty of the Reading the World
- Complex Skills Summary
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Sound
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Stats
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WDL