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Variable level cleanup #27

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merged 9 commits into from
Dec 3, 2024
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Binary file modified assets/database/db.bin
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19,978 changes: 9,965 additions & 10,013 deletions assets/database/db.json

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Binary file modified assets/database/leftover_db.bin
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2,574 changes: 1,280 additions & 1,294 deletions assets/database/leftover_db.json

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1 change: 0 additions & 1 deletion proto/api.proto
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,6 @@ message Player {
string name = 1;

Race race = 2;
int32 level = 3;
Class class = 4;

EquipmentSpec equipment = 5;
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2 changes: 0 additions & 2 deletions proto/common.proto
Original file line number Diff line number Diff line change
Expand Up @@ -726,7 +726,6 @@ message Debuffs {

// Misc Debuffs
bool gift_of_arthas = 9;
bool curse_of_vulnerability = 21;
bool crystal_yield = 20;
}

Expand Down Expand Up @@ -841,7 +840,6 @@ message SimDatabase {
// NextIndex: 20
message SimItem {
int32 id = 1;
int32 requires_level = 16;
repeated Class class_allowlist = 17;
string name = 2;

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6 changes: 1 addition & 5 deletions proto/ui.proto
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,6 @@ message UIItem {
WeaponType weapon_type = 6;
HandType hand_type = 7;
RangedWeaponType ranged_weapon_type = 8;
int32 requires_level = 9;

repeated double stats = 10;
repeated int32 random_suffix_options = 27;
Expand Down Expand Up @@ -176,16 +175,14 @@ message UIEnchant {
// Classes that are allowed to use the enchant. Empty indicates no special class restrictions.
repeated Class class_allowlist = 11;
Profession required_profession = 12;
int32 requires_level = 14;
}

message IconData {
int32 id = 1;
string name = 2;
string icon = 3;
int32 rank = 4;
int32 requires_level = 5;
bool has_buff = 6;
bool has_buff = 5;
}

enum SourceFilterOption {
Expand Down Expand Up @@ -318,7 +315,6 @@ message SavedSettings {
IndividualBuffs player_buffs = 4;
Consumes consumes = 5;
Race race = 6;
int32 level = 7;
repeated Profession professions = 10;
bool enable_item_swap = 18;
ItemSwap item_swap = 17;
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79 changes: 0 additions & 79 deletions sim/_hunter/black_arrow.go

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52 changes: 0 additions & 52 deletions sim/_hunter/kill_shot.go

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39 changes: 0 additions & 39 deletions sim/_hunter/scorpid_sting.go

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55 changes: 0 additions & 55 deletions sim/_hunter/silencing_shot.go

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61 changes: 0 additions & 61 deletions sim/_hunter/volley.go

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