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Merge pull request #1076 from Kawney/patch-3
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Update Hunter PVP Set Bonuses
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kayla-glick authored Sep 21, 2024
2 parents 6765e09 + 5e4c59d commit ea1c6b1
Showing 1 changed file with 12 additions and 30 deletions.
42 changes: 12 additions & 30 deletions sim/hunter/item_sets_pvp.go
Original file line number Diff line number Diff line change
Expand Up @@ -136,39 +136,30 @@ var ItemSetLieutenantCommandersProwess = core.NewItemSet(core.ItemSet{
var ItemSetWarlordsPursuit = core.NewItemSet(core.ItemSet{
Name: "Warlord's Pursuit",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 Stamina
// 20 Stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Reduces the cooldown of your Concussive Shot by 1 sec.
4: func(agent core.Agent) {
// Nothing to do
},
// +20 Agi, 23 Spellpower.
// +20 Agi
6: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.SpellPower: 23,
})
c.AddStat(stats.Agility, 20)
},
},
})

var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{
Name: "Warlord's Prowess",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
// +20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Increases the duration of your Wing Clip by 2 sec.
4: func(agent core.Agent) {
Expand All @@ -188,39 +179,30 @@ var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{
var ItemSetFieldMarshalsPursuit = core.NewItemSet(core.ItemSet{
Name: "Field Marshal's Pursuit",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
// 20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Reduces the cooldown of your Concussive Shot by 1 sec.
4: func(agent core.Agent) {
// Nothing to do
},
// +20 Agi, 23 Spellpower.
// +20 Agi
6: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.SpellPower: 23,
})
c.AddStat(stats.Agility, 20)
},
},
})

var ItemSetFieldMarshalsProwess = core.NewItemSet(core.ItemSet{
Name: "Field Marshal's Prowess",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
//20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Increases the duration of your Wing Clip by 2 sec.
4: func(agent core.Agent) {
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