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Balance Druid sim updates #3
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@@ -69,7 +69,7 @@ func (druid *Druid) applySunfire() { | |||
NumberOfTicks: ticks, | |||
TickLength: time.Second * 3, | |||
OnSnapshot: func(sim *core.Simulation, target *core.Unit, dot *core.Dot, _ bool) { | |||
dot.SnapshotBaseDamage = (baseDotDamage / float64(ticks)) + 0.13*dot.Spell.SpellPower() | |||
dot.SnapshotBaseDamage = baseDotDamage + 0.13*dot.Spell.SpellPower() |
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TickLength: time.Second * 3, | ||
OnSnapshot: func(sim *core.Simulation, target *core.Unit, dot *core.Dot, _ bool) { | ||
dot.SnapshotBaseDamage = (baseDotDamage / 3.0) + spellDotCoeff*dot.Spell.SpellPower() | ||
dot.SnapshotBaseDamage = (baseDotDamage / float64(ticks)) + spellDotCoeff*dot.Spell.SpellPower() |
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This should've been dividing by the number of ticks
for i, suffix := range db.RandomSuffixes { | ||
simDB.RandomSuffixes[i] = &proto.ItemRandomSuffix{ | ||
Id: suffix.Id, | ||
Name: suffix.Name, | ||
Stats: suffix.Stats, | ||
} | ||
} |
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Suffixes needed to be loaded into the DB otherwise it would crash when using a suffix item in a test.
faction: Faction.Alliance, | ||
}, | ||
{ | ||
config: AllStatsPercentBuffHorde, | ||
picker: IconPicker, | ||
stats: [] | ||
stats: [], | ||
faction: Faction.Horde, |
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Aspect of the lion being shared by two active pickers where one was hidden was causing the value to get forcibly disabled. This will filter one out all the time to prevent the issue
Add remaining timeworn ring bonuses
removed extra damage reduction code
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