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Preliminary clustered RT support
build #68: Pull request #44 synchronize by zeux
February 4, 2025 21:22 59s clusterrt
February 4, 2025 21:22 59s
Adjust compaction logic to avoid over-alignment
build #67: Commit 72a2f82 pushed by zeux
February 4, 2025 21:22 33s clusterrt
February 4, 2025 21:22 33s
Preliminary clustered RT support
build #66: Pull request #44 opened by zeux
February 4, 2025 21:12 1m 1s clusterrt
February 4, 2025 21:12 1m 1s
Update apt before installing dependencies
build #65: Commit 6f5d393 pushed by zeux
February 4, 2025 21:10 1m 6s master
February 4, 2025 21:10 1m 6s
Implement CLAS compaction
build #64: Commit aa3bc35 pushed by zeux
February 4, 2025 21:08 50s clusterrt
February 4, 2025 21:08 50s
Work around the driver issue by changing clusterref stride to 8
build #63: Commit f2c5af5 pushed by zeux
February 4, 2025 19:22 49s clusterrt
February 4, 2025 19:22 49s
More self-contained build
build #62: Commit 1f4fad2 pushed by zeux
February 3, 2025 19:01 53s clusterrt
February 3, 2025 19:01 53s
February 3, 2025 18:45 35s
Fix maxTotalVertexCount and tweak flags to avoid redundancy
build #60: Commit 5b9400c pushed by zeux
February 3, 2025 18:29 46s clusterrt
February 3, 2025 18:29 46s
Draft of cluster RT support
build #59: Commit b92a865 pushed by zeux
February 3, 2025 06:39 36s clusterrt
February 3, 2025 06:39 36s
Remove use of SPIRV shader modules
build #58: Commit 695bea2 pushed by zeux
February 2, 2025 19:37 33s master
February 2, 2025 19:37 33s
Upgrade to Vulkan 1.4
build #57: Commit 94d4fad pushed by zeux
January 17, 2025 15:41 42s master
January 17, 2025 15:41 42s
Add basic tonemapping
build #56: Commit 08294ca pushed by zeux
January 8, 2025 22:08 1m 0s master
January 8, 2025 22:08 1m 0s
Move shade.comp.glsl to final.comp.glsl
build #55: Commit a538e16 pushed by zeux
January 8, 2025 03:04 1m 8s master
January 8, 2025 03:04 1m 8s
Disable temporal checkerboarding for now
build #54: Commit 209245d pushed by zeux
January 6, 2025 01:28 58s master
January 6, 2025 01:28 58s
Rework shadow / shading integration
build #53: Commit 27269b9 pushed by zeux
January 1, 2025 18:16 1m 6s master
January 1, 2025 18:16 1m 6s
Use 16-bit vertex references for meshlets
build #52: Commit 700c84b pushed by zeux
December 31, 2024 16:37 51s master
December 31, 2024 16:37 51s
Pack TBN into 6 bytes
build #51: Commit c2957bb pushed by zeux
December 30, 2024 16:58 47s master
December 30, 2024 16:58 47s
Switch to Rune Stubbe's oct decode
build #50: Commit 03174e5 pushed by zeux
December 29, 2024 17:04 56s master
December 29, 2024 17:04 56s
Checkerboard fixes and prep
build #49: Commit e1bfa3c pushed by zeux
December 27, 2024 19:52 49s master
December 27, 2024 19:52 49s
Use a small dispatch() helper when it's convenient
build #48: Commit 17d800b pushed by zeux
December 27, 2024 18:47 44s master
December 27, 2024 18:47 44s
Move BLAS/TLAS management to scenert.cpp
build #47: Commit faf427f pushed by zeux
December 27, 2024 18:09 50s master
December 27, 2024 18:09 50s
Add stageBarrier helpers for future refactors
build #46: Commit ad5c59e pushed by zeux
December 22, 2024 19:57 1m 48s master
December 22, 2024 19:57 1m 48s
Fix Windows build
build #45: Commit bb6d3c4 pushed by zeux
December 22, 2024 06:08 57s master
December 22, 2024 06:08 57s
Clean up bilateral blur
build #44: Commit 16eea5d pushed by zeux
December 22, 2024 02:36 44s master
December 22, 2024 02:36 44s