v1.1.0.0
Pre-release
Pre-release
Initial Community Release Notes (v1.1.0.0)
Thank you all for your patience (and improvements/bug fixes!)
This marks our first community release after Revival graciously supplied us with the source code to Overload Level Editor (OLE). Bear with us if there are any problems - there has been a decent amount of restructuring to get everything hopefully building properly.
Note: Run OverloadLevelEditor.exe -datadir F:\SteamLibrary\steamapps\common\Overload\OverloadLevelEditor
(change path to your installed OverloadLevelEditor folder)
Changes as follows:
- Fix lava particle effect size (by kevin)
- Align copy/paste by edge (by kevin)
- UV Editor window UI location/visible tweaks (by Sirius)
- Fix quaternion conversion used for light rotation (by Arne)
- Add "Bisect Polygon" button (by Sirius)
- Locale independent hunter/falcon export (by Arne)
- Fix export with portal with lava slave side (by Arne)
- Obj Import Improvements (by Arne)
- Make texture name label in DMeshEditor work (by Arne)
- Fix invisible textures in DMeshEditor (by Arne)
- Allow cycling backwards on the Entity Pivot field (by Arne)
- Add color dialog to light color field (by Arne)
- Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius)
- Fix display of textures in decal list (by Arne)
- Show current entity coordinates in Entity Coords input box (by Sirius)