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v1.1.0.0

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@tobiasksu tobiasksu released this 25 Jan 19:07
· 42 commits to master since this release

Initial Community Release Notes (v1.1.0.0)

Thank you all for your patience (and improvements/bug fixes!)

This marks our first community release after Revival graciously supplied us with the source code to Overload Level Editor (OLE). Bear with us if there are any problems - there has been a decent amount of restructuring to get everything hopefully building properly.

Note: Run OverloadLevelEditor.exe -datadir F:\SteamLibrary\steamapps\common\Overload\OverloadLevelEditor (change path to your installed OverloadLevelEditor folder)

Changes as follows:

  • Fix lava particle effect size (by kevin)
  • Align copy/paste by edge (by kevin)
  • UV Editor window UI location/visible tweaks (by Sirius)
  • Fix quaternion conversion used for light rotation (by Arne)
  • Add "Bisect Polygon" button (by Sirius)
  • Locale independent hunter/falcon export (by Arne)
  • Fix export with portal with lava slave side (by Arne)
  • Obj Import Improvements (by Arne)
  • Make texture name label in DMeshEditor work (by Arne)
  • Fix invisible textures in DMeshEditor (by Arne)
  • Allow cycling backwards on the Entity Pivot field (by Arne)
  • Add color dialog to light color field (by Arne)
  • Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius)
  • Fix display of textures in decal list (by Arne)
  • Show current entity coordinates in Entity Coords input box (by Sirius)