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Releases: overload-development-community/OverloadLevelEditor

v.1.1.8.0

26 Oct 01:10
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  • New TriggerDepth property for controlling the automatic opening proximity for doors (by kevin)
    • Default is 12 units
    • Clearing/not setting uses default
  • New optional starting HP property for Prop and Special entities (power cores, reactors, matcens) (by kevin)

v1.1.7.1

04 Apr 16:18
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Minor fix for wrong release profile being used for 1.1.7.0 (which enabled Perforce integration)

v1.1.7.0

04 Apr 01:16
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  • Fix inverted default segment UV orders (by kevin)
  • Custom reflection probe options (by kevin)
    • Trigger entity subtype for placing reflection probes directly instead of through LevelPost
    • Checkbox in level custom info to include or exclude default chunk-based reflection probes on export
    • Exported reflection probes are always forced on
  • Expand previous fix to quaternion calculation for lights to other entities (by Arne)

v1.1.6.0

02 Sep 15:24
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  • Fix for edge-aligned decals having incorrect lighting (by kevin)
  • Increased geometry grid size (by Arne)

image

v1.1.5.0

08 Jul 16:00
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  • Add USERDOOR1 through USERDOOR9 entries to DoorSubTypes dropdown for use with Arne's entity substitution in LevelPost

v1.1.4.0

02 Jun 15:44
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  • Displays game models for entities (by Arne)
  • Application icon (by CHILLYBUS)

v1.1.3.0

22 Apr 16:51
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  • Fix by Arne for NaN UV errors
  • Included additional PhysX DLLs which were missing

v1.1.2.0

26 Jan 18:49
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Fix issue with DMeshEditor Release build targeting x86 and bombing out on Import OBJ functionality

v1.1.1.0

25 Jan 21:08
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Bug fix for DMeshEditor build definition

v1.1.0.0

25 Jan 19:07
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v1.1.0.0 Pre-release
Pre-release

Initial Community Release Notes (v1.1.0.0)

Thank you all for your patience (and improvements/bug fixes!)

This marks our first community release after Revival graciously supplied us with the source code to Overload Level Editor (OLE). Bear with us if there are any problems - there has been a decent amount of restructuring to get everything hopefully building properly.

Note: Run OverloadLevelEditor.exe -datadir F:\SteamLibrary\steamapps\common\Overload\OverloadLevelEditor (change path to your installed OverloadLevelEditor folder)

Changes as follows:

  • Fix lava particle effect size (by kevin)
  • Align copy/paste by edge (by kevin)
  • UV Editor window UI location/visible tweaks (by Sirius)
  • Fix quaternion conversion used for light rotation (by Arne)
  • Add "Bisect Polygon" button (by Sirius)
  • Locale independent hunter/falcon export (by Arne)
  • Fix export with portal with lava slave side (by Arne)
  • Obj Import Improvements (by Arne)
  • Make texture name label in DMeshEditor work (by Arne)
  • Fix invisible textures in DMeshEditor (by Arne)
  • Allow cycling backwards on the Entity Pivot field (by Arne)
  • Add color dialog to light color field (by Arne)
  • Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius)
  • Fix display of textures in decal list (by Arne)
  • Show current entity coordinates in Entity Coords input box (by Sirius)