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bladecoder edited this page Oct 22, 2014 · 1 revision

An adventure game is composed of one or more chapters.

  • Only one chapter is loaded in memory. Before one chapter is loaded, the previous chapter is unloaded.
  • All inventory items are lost when a new chapter is loaded.

Table of Contents

Adventure Editor

  • The Adventure
    • Project structure
    • Working with assets
    • Multiple resolutions
  • Chapters
  • Scenes
    • Actor layers
    • Walk Zones and obstacles
    • Scene music
  • Actors
    • Background Actors
    • Sprite Actors
    • Character Actors
    • Obstacle Actors
    • Anchor Actors
  • Animations
    • Image renderer
    • Atlas renderer
    • Spine renderer
    • 3D renderer
    • Stand, Walking and Speak animations
  • Dialogs
  • Verbs and Actions
    • Control actions
  • Sounds

Blade Engine

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