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Commander Wars is an Advance Wars Clone using a different damage chart and modified co system. However the engine is designed to add mods to change the gameplay to an advance wars battle system.:)
Take a view on the game on Youtube.
For discussion please take a look at the Wars World News Forum and i hope xenexis won't kill me for that. :D
Or join the Commander Wars Discord Chat Server:
Checkout the Wiki-Pages for each release for screenshots and features of the game
- Beta-Release-37
- Beta-Release-36
- Beta-Release-35
- Beta-Release-34.5
- Beta-Release-33
- Beta-Release-32
- Beta-Release-31
Visit the dicsord server to get several fan made mods which add new CO's, new Units, new Terrain, complete different playstyle and more.
- CO-and-new-Unit-Overview
- Change the gamestyle to either Advance Wars DS, DoR or Commander Wars custom mode.
- all AW/DS, AW/DoR Units + some more
- all AW/DS, AW/DoR Terrains + new tiles like snow, desert, teleport tiles and walls
- all AW/DoR Buildings and new buildings like gates, mines or oil rigs.
- all of Lash's Black Hole Inventions + Aurora are playable
- all AW/DS, AW/DoR CO's + more than 30 new CO's
- AW/DoR Unit Ranking Systems and CO-Units
- AW/DS like CO's go to options and mods to swap them
- AW/DoR like CO's go to options and mods to swap them
- AW/DS like Units go to options and mods to swap them
- AW/DoR like Units go to options and mods to swap them
- Singleplayer vs several different ai strengths.
- Multiplayer (no Game Server exists yet) but you can play via a VLAN like Hamachi or host your own server to play a multiplayer game.
- huge customization options for game rules and the option to quickly save and load your favorite ruleset
- animations for powers, unit walking, black hole buildings
- battle animations
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- All AW/DS, AW/DoR Rules including Ban-Lists for Units and an option to save and load a custom list
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- weather forecast showing you the weather for the next turns
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- more or less balanced random weather compared to AW-Games. Weather always remains the same for all players for a turn
- CO-Bannlists and an option to save and load a custom list
- Play with any Color you want.
- Option to modify income start fonds etc. per Player for additional challenges or balancing.
- 5 Different Victory Conditions: Capture Buildings, Turn Limit, Capture all HQ's, Destroy all Units, and kill a certain amount of CO-Units
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- and the option to mod in custom one
- Ingame Animations for Powers, Buildings Units, Weather, Battle etc. and a Option to Speed them Up or disable them.
- save and load games
- Map Editor
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- Modifying the starting stats of units: Fuel, Ammo, HP, Loaded Units, AI-Mode
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- Flipping Maps and rotating them -> to create symmetric maps
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- Random Map Creator
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- Predefining on how the map should be played
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- copy and paste options for larger areas
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- undo and redo of steps
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- Map Importer from Advance Wars By Web, AWSMapEditor, AWDC Map Editor, old CoW-Exported-Text-Maps
- Victory Screen find it yourself
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- Victory Sentences
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- Custom scoring S, A, B, C, D Rank for every map (you can set limits for each map yourself or the default will be used)
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- Graphs showing how the game went
- replaymenu rewatch a match
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- and view it from different perspectives
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- change animation speed / type during the replay
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- fast forward the replay
- ingame wiki to show you infos about nearly everything in the game
- option to give units commands over multiple turns
- auto continue of capturing for units already capturing saving you a lot of time
- Advance Wars 1 Normal Campaign
- Advance Wars 2 Normal Campaign
- zooming in and out of the map
- Achievements
- co-perks like in aw ds
- hachi's shop unlock co's maps and perks while playing the game
- Ingame-Script-Editor for Maps for those who aren't good with javascript programming. Here you can create custom events, dialogs etc, for a map
- Creating of own Campaigns including Dialogs, spawning units additional victory conditions and a lot more is supported.
- customize CO-Outfits the way you like or use some of the premade co-styles you know from Advance Wars
- Modding Support for adding new Units, CO's, Buildings, Game Rules, Visual Styles of Terrains, Buildings, Units and a lot more
- and a lot more
Please use the issue tracker for reporting any bugs and features. The Issue Tracker is here. Please don't post Bugs\Feature Request in any forum use the issues link. Why?
- It helps me to easier keep track of the current bugs, which are resolved. It makes the managing of the project thousand times easier.
- Other people can find easily out if there issue has been adressed and fixed or if they need to post it and if it's duplicated i can easily link to the other issue.
- You get feedback when or if a bug has been fixed and if i need more information.
Commander Wars adds a huge part of modding support by using Qt's JavaScript Engine Qml.
- adding changing Units\Terrains\Buildings\CO's
- adding and changing new Actions
- addding new Victory Rules or Weathers
- and a lot more is possible See Modding and Game Scripts for Inspirations
Commander Wars is developped with Qt 6.2.2 Qt Creator and Qt Download (download from Qt-Homepage required) and a oxygine framework(part of the repository) See Build-Infrastructure for more details
E-Mail-Contact: [email protected] ask for help here. :)