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Using Script Variables
What are Script Variables? Script Variables are Commander Wars way of adding variables to an object like a CO which are required over multiple function calls. For example the CO Mary needs to store for which buildings she gets a capture bonus. Several objects over you the option to create script variables. Here’s a list of the most important ones:
- Buildings
- Units
- CO’s
- Game-Scripts
- Weather-Scripts
- Campaign-Scripts
How do I use those variables? If you have a object that supports script variables call the getScriptVariables () function For example:
var variables = co.getVariables();
You can now access the variables either with createVariable(“VarName”) which will create the variable if it doesn’t exist else returns the existing one or getVariable(“VarName”) which may return a nullptr,but is a little bit faster. For example:
var variables = co.getVariables(); var counter = variables. createVariable(“counter”);
Will create the variable counter or return the existing variable. Accessing data from the variable:
var variables = co.getVariables(); var counter = variables. createVariable(“counter”); var value = counter.readDataInt32(); value = value + 1; counter.writeDataInt32(value);
This would increase the counter by one and store it in the object. Here’s a list of the most important write and read actions
- writeDataListInt32/ readDataListInt32 writes/reads a list/vector of int32 to the variable
- writeDataString/readDataString writes/reads a string tot he variable
- writeDataInt32/readDataInt32 writes an int32 to the variable
- writeDataUInt32/readDataUInt32 writes an uint32 to the variable
- writeDataFloat/readDataFloat writes a float to the variable
- writeDataBool/readDataBool writes a bool to the variable
Note: By writing a value to a variable the last stored type and data is discarded.
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