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Beta Release 17
Robosturm edited this page Jan 1, 2021
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16 revisions
Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_17
- Improved overall performance of the game -> you should mainly realize that in the map editor or multiturn paths on larger maps
- Improved flare usage for ai
- improved ui focus and defocus behaviour. It should be way easier to use the ui now.
- improved ai behvaiour for stucked units
- improved/ added option to configure auto camera focusing at the start of a human turn
- added option to disable ingame map coordinates
- added recording of best scores for each map
- improved rendering
- added AW1-CO-Styles to the game
- added key option to take ingame screenshots
- refactored ingame gui layout for unit and terrain info. The new layout should give a better way to understand all information given.
- added option to modify gamma and brightness of the game
- option to show progress to certain victory rules while playing the game
- improved map scrolling
- nerfed adam
- added the war room to the game. --> currently the AW 2 war room maps are included
- added a new vanilla mod which removes the limitations where a unit or terrain can be placed in the editor.
- added option to modify most constants used by the ai so you can change how and what the ai does.
- added onCapture callback for buildings
- added getOffensiveFieldBonus and getDeffensiveFieldBonus for terrains and buildings granting another layer for custom terrains
- added startOfTurn function to terrains giving you the chance to make fire emblem like mines or other stuff
- fixed minimap
- fixed weather forecast for loaded multiplayers
- fixed a bug leading to a power bar loose when joining a co unit
- fixed ai usage of flares doing illegal moves
- fixed some rendering issues
- fixed/changed how bannlists are loaded if they were never touched in a map --> only applies to newly saved maps.
- fixed IK-486-B7's co-zone no works as intended
With the latest release a lot of stuff has been added which always results in more or less dirty code. So i took my time to cleanup a lot of the mess i produced the result is an overall more responsive game. And also gurantees the game can be developed and improved in the future without getting a headache.
E-Mail-Contact: [email protected] ask for help here. :)