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Beta Release 26
Robosturm edited this page Nov 29, 2022
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Get Beta-Release-26.1 here
Patch 26.1:
- Fixed asynchron behaviour and deadlocks in the ai. If you still have issues disable the ai process feature in the video settings
- Fixed a crash related to the updater without internet connection
- added option for adding translations to mods and translations via mods
- Fixed several visual glitches / wrongly placed items
- Fixed several missing translations directives preventing texts to be translated
- Fixed a bug in the damage calculator related to forced direct weapons
- Fixed some errors appearing in the log which didn't have any impact on the gameplay
- Fixed missing movement entries for new amphibious factory
- Fixed a bug preventing the ai from building more naval and air units on maps build around them
- Added several new naval units. Big thx to K'Braid and General Wadaling for their work
- Naval units with indirect weapons can now counter attack
- Some naval units can move along rivers
- Moved some special abilities from black boat and cannon boat to the new naval units
- Hovercrafts got their own building and can no longer be build from bases
- Reworked what and when the ai builds units also made the ai build system moddable
- Changed how the ai uses black hole factories and the nest
- Added functionality to caulders nest
- increased ai speed on all systems and heavily on desktop versions by using an extra core for ai calculations
- ai now longer builds new modded units out of the box. However you can change that behaviour similar to adding new units to loading lists
- submarines and stealthbombers are now builded stealthed like in dor
- ai is now more aggressiv against units capturing the hq if an own unit is in attack range
- initial work for improved power and superpower animations. Big thx to XnKradst
- ai is more likely to capture buildings on islands
- AI is now highly moddable
- added some more co callbacks
- Added option to mod how the ai uses buildings
- Buffed fighter damage
- increased mech costs to 3000
- Fixed some desert terrain debuffing effects not happening
- Fixed some cut off ui elements on android
- Fixed multiplayer chat sending messages more than once
- Fixed hovercrafts unable to move across long beaches
- Fixed softlock on android with multiple humans when canceling an action
- Fixed default rule settings not getting applied
- Fixed some automatic update bugs
- Fixed reconnecting to a multiplayer match
- Fixed mod handling on android for multiplayer matches
- Fixed top ui bug after loading a savegame
- Fixed some black hole buildings not doing damage e.g. lasers
- Fixed font rendering getting lacky with large amount of displayed text
- Fixed first strike not happening as intended e.g. Sonja Scop
- Fixed artillerycrafts not being loadable
- Fixed black hole fire range not showing up
- Fixed Go to unit button in unit info not working
- Fixed damage calculator positioning on android making it not closable
- Fixed campaign map selection crashing the game e.g. war room maps
- Fixed random map creator ui not showing all elements correctly
- Fixed missing ranger mg fire sound
- Fixed grits animated face for aw 1
- Fixed random map generator not working for mirrored maps with modified owner distribution
- Fixed movement planner breaking battle animations
- Fixed battle type selection not being persistend after a reboot of the game
- Fixed several ai calculations not working as intended
- Fixed a crash related to the ai using buildings
- Fixed ai prioritization when capturing buildings
- reverted back to qt 6.3.2 due to critical bugs in the audio system of qt 6.4
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