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Commander Wars Custom Mechanics
Robosturm edited this page Sep 2, 2019
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This is the main page which gives an overview of mechanics that are different compared to the original series.
- CO-System take a look here
- on top most CO's are changed/rebalanced but are not balanced to an equal strength
- e.g. Caulders troops are pretty weak outside of his CO-Zone
- Loading System
- Units can move if they stayed longer then one turn inside a transporter after beeing unload. They can't move if they get unloaded the same turn.
- Sandstorm
- decreases firerange and firepower for all units.
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